[Author]
Author = unknown
[Description]
Description = 
[Objectives]
Objectivescount = 32

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = 440.0056
Objectives[0]positionY = -1019.233
Objectives[0]positionZ = 28.73017
Objectives[0]Heading = 90
Objectives[0]model = s_m_y_swat_01
Objectives[0]variation = Default
Objectives[0]SetWeather = Current
Objectives[0]SetTime = Current
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 0
Objectives[0]VehiclePopulation = 0
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 5
Objectives[0]Weapon0 = BZGas
Objectives[0]Weapon1 = NightVision
Objectives[0]Weapon2 = ProximityMine
Objectives[0]Weapon3 = AdvancedRifle
Objectives[0]Weapon4 = PistolMk2
Objectives[0]mission_ActorsCount = 7
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 0
Objectives[0]mission_Actors[0]positionX = 439.5625
Objectives[0]mission_Actors[0]positionY = -1023.726
Objectives[0]mission_Actors[0]positionZ = 28.69767
Objectives[0]mission_Actors[0]Heading = 84.99995
Objectives[0]mission_Actors[0]String_Name = s_m_y_swat_01
Objectives[0]mission_Actors[0]Relationship_Group = Friend
Objectives[0]mission_Actors[0]AddBlip = True
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = True
Objectives[0]mission_Actors[0]SetHealth = 100
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = MilitaryRifle
Objectives[0]mission_Actors[0]Variation = Default
Objectives[0]mission_Actors[0]Task = 0
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 4
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 0
Objectives[0]mission_Actors[1]positionX = 437.5453
Objectives[0]mission_Actors[1]positionY = -1023.884
Objectives[0]mission_Actors[1]positionZ = 28.73504
Objectives[0]mission_Actors[1]Heading = 84.99995
Objectives[0]mission_Actors[1]String_Name = s_m_y_swat_01
Objectives[0]mission_Actors[1]Relationship_Group = Friend
Objectives[0]mission_Actors[1]AddBlip = True
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = True
Objectives[0]mission_Actors[1]SetHealth = 100
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = MilitaryRifle
Objectives[0]mission_Actors[1]Variation = Default
Objectives[0]mission_Actors[1]Task = 0
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = NONE
Objectives[0]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 3
Objectives[0]mission_Actors[2]Survive_Number = 0
Objectives[0]mission_Actors[2]Failed_Text = 
Objectives[0]mission_Actors[2]Remove_After = 0
Objectives[0]mission_Actors[2]positionX = 437.6169
Objectives[0]mission_Actors[2]positionY = -1018.866
Objectives[0]mission_Actors[2]positionZ = 28.7755
Objectives[0]mission_Actors[2]Heading = 84.99995
Objectives[0]mission_Actors[2]String_Name = s_m_y_swat_01
Objectives[0]mission_Actors[2]Relationship_Group = Friend
Objectives[0]mission_Actors[2]AddBlip = True
Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincible = True
Objectives[0]mission_Actors[2]SetHealth = 100
Objectives[0]mission_Actors[2]DieFromHeadShot = True
Objectives[0]mission_Actors[2]CanExitVehicle = True
Objectives[0]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[2]AlwaysFight = True
Objectives[0]mission_Actors[2]Seeing_Range = 30
Objectives[0]mission_Actors[2]Hearing_Range = 30
Objectives[0]mission_Actors[2]CombatMovement = Offensive
Objectives[0]mission_Actors[2]weapon = MilitaryRifle
Objectives[0]mission_Actors[2]Variation = Default
Objectives[0]mission_Actors[2]Task = 0
Objectives[0]mission_Actors[2]Task_Guard_Range = 5
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = NONE
Objectives[0]mission_Actors[2]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[2]NeededForObjectiveSetPlayerActor[0] = 2
Objectives[0]mission_Actors[3]Survive_Number = 0
Objectives[0]mission_Actors[3]Failed_Text = 
Objectives[0]mission_Actors[3]Remove_After = 0
Objectives[0]mission_Actors[3]positionX = -556.3774
Objectives[0]mission_Actors[3]positionY = -1662.515
Objectives[0]mission_Actors[3]positionZ = 19.14591
Objectives[0]mission_Actors[3]Heading = 330
Objectives[0]mission_Actors[3]String_Name = s_m_y_blackops_02
Objectives[0]mission_Actors[3]Relationship_Group = Friend
Objectives[0]mission_Actors[3]AddBlip = False
Objectives[0]mission_Actors[3]ShowCone = False
Objectives[0]mission_Actors[3]Invincible = False
Objectives[0]mission_Actors[3]SetHealth = 100
Objectives[0]mission_Actors[3]DieFromHeadShot = True
Objectives[0]mission_Actors[3]CanExitVehicle = True
Objectives[0]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[3]AlwaysFight = True
Objectives[0]mission_Actors[3]Seeing_Range = 30
Objectives[0]mission_Actors[3]Hearing_Range = 30
Objectives[0]mission_Actors[3]CombatMovement = Offensive
Objectives[0]mission_Actors[3]weapon = MiniSMG
Objectives[0]mission_Actors[3]Variation = Default
Objectives[0]mission_Actors[3]Task = 99
Objectives[0]mission_Actors[3]Task_Guard_Range = 5
Objectives[0]mission_Actors[3]Task_Stay_In_Range = True
Objectives[0]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[3]Task_Scenario = NONE
Objectives[0]mission_Actors[3]Task_List_Count = 1
Objectives[0]mission_Actors[3]Task_Repeat = False
Objectives[0]mission_Actors[3]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[0]mission_Actors[3]Task_List[0]PositionX = -556.2079
Objectives[0]mission_Actors[3]Task_List[0]PositionY = -1662.693
Objectives[0]mission_Actors[3]Task_List[0]PositionZ = 18.64901
Objectives[0]mission_Actors[3]Task_List[0]Block = True
Objectives[0]mission_Actors[4]Survive_Number = 0
Objectives[0]mission_Actors[4]Failed_Text = 
Objectives[0]mission_Actors[4]Remove_After = 0
Objectives[0]mission_Actors[4]positionX = -555.3871
Objectives[0]mission_Actors[4]positionY = -1664.133
Objectives[0]mission_Actors[4]positionZ = 19.17521
Objectives[0]mission_Actors[4]Heading = 330
Objectives[0]mission_Actors[4]String_Name = s_m_y_blackops_02
Objectives[0]mission_Actors[4]Relationship_Group = Friend
Objectives[0]mission_Actors[4]AddBlip = False
Objectives[0]mission_Actors[4]ShowCone = False
Objectives[0]mission_Actors[4]Invincible = False
Objectives[0]mission_Actors[4]SetHealth = 100
Objectives[0]mission_Actors[4]DieFromHeadShot = True
Objectives[0]mission_Actors[4]CanExitVehicle = True
Objectives[0]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[4]AlwaysFight = True
Objectives[0]mission_Actors[4]Seeing_Range = 30
Objectives[0]mission_Actors[4]Hearing_Range = 30
Objectives[0]mission_Actors[4]CombatMovement = Offensive
Objectives[0]mission_Actors[4]weapon = MiniSMG
Objectives[0]mission_Actors[4]Variation = Default
Objectives[0]mission_Actors[4]Task = 99
Objectives[0]mission_Actors[4]Task_Guard_Range = 5
Objectives[0]mission_Actors[4]Task_Stay_In_Range = True
Objectives[0]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[4]Task_Scenario = NONE
Objectives[0]mission_Actors[4]Task_List_Count = 1
Objectives[0]mission_Actors[4]Task_Repeat = False
Objectives[0]mission_Actors[4]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[0]mission_Actors[4]Task_List[0]PositionX = -554.7238
Objectives[0]mission_Actors[4]Task_List[0]PositionY = -1664.094
Objectives[0]mission_Actors[4]Task_List[0]PositionZ = 18.66083
Objectives[0]mission_Actors[4]Task_List[0]Block = True
Objectives[0]mission_Actors[5]Survive_Number = 0
Objectives[0]mission_Actors[5]Failed_Text = 
Objectives[0]mission_Actors[5]Remove_After = 0
Objectives[0]mission_Actors[5]positionX = -558.5961
Objectives[0]mission_Actors[5]positionY = -1659.912
Objectives[0]mission_Actors[5]positionZ = 19.16858
Objectives[0]mission_Actors[5]Heading = 320
Objectives[0]mission_Actors[5]String_Name = s_m_y_blackops_02
Objectives[0]mission_Actors[5]Relationship_Group = Friend
Objectives[0]mission_Actors[5]AddBlip = False
Objectives[0]mission_Actors[5]ShowCone = False
Objectives[0]mission_Actors[5]Invincible = False
Objectives[0]mission_Actors[5]SetHealth = 100
Objectives[0]mission_Actors[5]DieFromHeadShot = True
Objectives[0]mission_Actors[5]CanExitVehicle = True
Objectives[0]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[5]AlwaysFight = True
Objectives[0]mission_Actors[5]Seeing_Range = 30
Objectives[0]mission_Actors[5]Hearing_Range = 30
Objectives[0]mission_Actors[5]CombatMovement = Offensive
Objectives[0]mission_Actors[5]weapon = MiniSMG
Objectives[0]mission_Actors[5]Variation = Random
Objectives[0]mission_Actors[5]Task = 99
Objectives[0]mission_Actors[5]Task_Guard_Range = 5
Objectives[0]mission_Actors[5]Task_Stay_In_Range = True
Objectives[0]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[5]Task_Scenario = NONE
Objectives[0]mission_Actors[5]Task_List_Count = 1
Objectives[0]mission_Actors[5]Task_Repeat = False
Objectives[0]mission_Actors[5]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[0]mission_Actors[5]Task_List[0]PositionX = -557.1539
Objectives[0]mission_Actors[5]Task_List[0]PositionY = -1659.556
Objectives[0]mission_Actors[5]Task_List[0]PositionZ = 18.66681
Objectives[0]mission_Actors[5]Task_List[0]Block = True
Objectives[0]mission_Actors[6]Survive_Number = 0
Objectives[0]mission_Actors[6]Failed_Text = 
Objectives[0]mission_Actors[6]Remove_After = 0
Objectives[0]mission_Actors[6]positionX = -559.8397
Objectives[0]mission_Actors[6]positionY = -1658.074
Objectives[0]mission_Actors[6]positionZ = 19.1724
Objectives[0]mission_Actors[6]Heading = 285
Objectives[0]mission_Actors[6]String_Name = s_m_y_blackops_02
Objectives[0]mission_Actors[6]Relationship_Group = Friend
Objectives[0]mission_Actors[6]AddBlip = False
Objectives[0]mission_Actors[6]ShowCone = False
Objectives[0]mission_Actors[6]Invincible = False
Objectives[0]mission_Actors[6]SetHealth = 100
Objectives[0]mission_Actors[6]DieFromHeadShot = True
Objectives[0]mission_Actors[6]CanExitVehicle = True
Objectives[0]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[6]AlwaysFight = True
Objectives[0]mission_Actors[6]Seeing_Range = 30
Objectives[0]mission_Actors[6]Hearing_Range = 30
Objectives[0]mission_Actors[6]CombatMovement = Offensive
Objectives[0]mission_Actors[6]weapon = MiniSMG
Objectives[0]mission_Actors[6]Variation = Random
Objectives[0]mission_Actors[6]Task = 99
Objectives[0]mission_Actors[6]Task_Guard_Range = 5
Objectives[0]mission_Actors[6]Task_Stay_In_Range = True
Objectives[0]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[6]Task_Scenario = NONE
Objectives[0]mission_Actors[6]Task_List_Count = 1
Objectives[0]mission_Actors[6]Task_Repeat = False
Objectives[0]mission_Actors[6]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[0]mission_Actors[6]Task_List[0]PositionX = -560.5107
Objectives[0]mission_Actors[6]Task_List[0]PositionY = -1657.868
Objectives[0]mission_Actors[6]Task_List[0]PositionZ = 18.67419
Objectives[0]mission_Actors[6]Task_List[0]Block = True
Objectives[0]mission_Vehicles = 5
Objectives[0]mission_Vehicles[0]positionX = 438.6101
Objectives[0]mission_Vehicles[0]positionY = -1021.36
Objectives[0]mission_Vehicles[0]positionZ = 28.28369
Objectives[0]mission_Vehicles[0]Heading = 90.23542
Objectives[0]mission_Vehicles[0]Name = FIB
Objectives[0]mission_Vehicles[0]Model = fbi2
Objectives[0]mission_Vehicles[0]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorCount = 4
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 1
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[1] = 2
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[1] = 0
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[2] = 3
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[2] = 0
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[3] = 4
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[3] = 0
Objectives[0]mission_Vehicles[1]positionX = -407.9543
Objectives[0]mission_Vehicles[1]positionY = -1706.828
Objectives[0]mission_Vehicles[1]positionZ = 18.81273
Objectives[0]mission_Vehicles[1]Heading = 76.44473
Objectives[0]mission_Vehicles[1]Name = Police Riot
Objectives[0]mission_Vehicles[1]Model = riot
Objectives[0]mission_Vehicles[1]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[1]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = 0
Objectives[0]mission_Vehicles[1]DirtLevel = 0
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = False
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 0
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]mission_Vehicles[2]positionX = -414.6481
Objectives[0]mission_Vehicles[2]positionY = -1724.932
Objectives[0]mission_Vehicles[2]positionZ = 19.06164
Objectives[0]mission_Vehicles[2]Heading = 71.71083
Objectives[0]mission_Vehicles[2]Name = Police Riot
Objectives[0]mission_Vehicles[2]Model = riot
Objectives[0]mission_Vehicles[2]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[2]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[2]HasPearlescent = False
Objectives[0]mission_Vehicles[2]Livery = 0
Objectives[0]mission_Vehicles[2]DirtLevel = 0
Objectives[0]mission_Vehicles[2]LockedForPlayer = False
Objectives[0]mission_Vehicles[2]Locked = False
Objectives[0]mission_Vehicles[2]Alarm = False
Objectives[0]mission_Vehicles[2]HotWired = False
Objectives[0]mission_Vehicles[2]Invincible = False
Objectives[0]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[2]Remove_After = 0
Objectives[0]mission_Vehicles[2]Survive_Number = 0
Objectives[0]mission_Vehicles[2]Failed_Text = 
Objectives[0]mission_Vehicles[3]positionX = -556.8013
Objectives[0]mission_Vehicles[3]positionY = -1665.531
Objectives[0]mission_Vehicles[3]positionZ = 18.89739
Objectives[0]mission_Vehicles[3]Heading = 214.3406
Objectives[0]mission_Vehicles[3]Name = Police Riot
Objectives[0]mission_Vehicles[3]Model = riot
Objectives[0]mission_Vehicles[3]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[3]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[3]HasPearlescent = False
Objectives[0]mission_Vehicles[3]Livery = 0
Objectives[0]mission_Vehicles[3]DirtLevel = 0
Objectives[0]mission_Vehicles[3]LockedForPlayer = False
Objectives[0]mission_Vehicles[3]Locked = False
Objectives[0]mission_Vehicles[3]Alarm = False
Objectives[0]mission_Vehicles[3]HotWired = False
Objectives[0]mission_Vehicles[3]Invincible = False
Objectives[0]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[3]Remove_After = 0
Objectives[0]mission_Vehicles[3]Survive_Number = 0
Objectives[0]mission_Vehicles[3]Failed_Text = 
Objectives[0]mission_Vehicles[4]positionX = -561.0095
Objectives[0]mission_Vehicles[4]positionY = -1659.757
Objectives[0]mission_Vehicles[4]positionZ = 18.82722
Objectives[0]mission_Vehicles[4]Heading = 213.6406
Objectives[0]mission_Vehicles[4]Name = Police Riot
Objectives[0]mission_Vehicles[4]Model = riot
Objectives[0]mission_Vehicles[4]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[4]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[4]HasPearlescent = False
Objectives[0]mission_Vehicles[4]Livery = 0
Objectives[0]mission_Vehicles[4]DirtLevel = 0
Objectives[0]mission_Vehicles[4]LockedForPlayer = False
Objectives[0]mission_Vehicles[4]Locked = False
Objectives[0]mission_Vehicles[4]Alarm = False
Objectives[0]mission_Vehicles[4]HotWired = False
Objectives[0]mission_Vehicles[4]Invincible = False
Objectives[0]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[4]Remove_After = 0
Objectives[0]mission_Vehicles[4]Survive_Number = 0
Objectives[0]mission_Vehicles[4]Failed_Text = 
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 9
Objectives[0]mission_Props[0]Model = prop_barrier_wat_03a
Objectives[0]mission_Props[0]PlaceOnGround = False
Objectives[0]mission_Props[0]FreesePosition = True
Objectives[0]mission_Props[0]positionX = -411.1288
Objectives[0]mission_Props[0]positionY = -1708.466
Objectives[0]mission_Props[0]positionZ = 18.33863
Objectives[0]mission_Props[0]rotationX = 3.562221E-13
Objectives[0]mission_Props[0]rotationY = -1.099581E-06
Objectives[0]mission_Props[0]rotationZ = 37.50363
Objectives[0]mission_Props[1]Model = prop_barrier_wat_03a
Objectives[0]mission_Props[1]PlaceOnGround = False
Objectives[0]mission_Props[1]FreesePosition = True
Objectives[0]mission_Props[1]positionX = -416.0471
Objectives[0]mission_Props[1]positionY = -1720.456
Objectives[0]mission_Props[1]positionZ = 18.48573
Objectives[0]mission_Props[1]rotationX = 0
Objectives[0]mission_Props[1]rotationY = 0
Objectives[0]mission_Props[1]rotationZ = -20.18072
Objectives[0]mission_Props[2]Model = prop_boxpile_07a
Objectives[0]mission_Props[2]PlaceOnGround = False
Objectives[0]mission_Props[2]FreesePosition = True
Objectives[0]mission_Props[2]positionX = -406.8934
Objectives[0]mission_Props[2]positionY = -1727.442
Objectives[0]mission_Props[2]positionZ = 18.33157
Objectives[0]mission_Props[2]rotationX = 0
Objectives[0]mission_Props[2]rotationY = 0
Objectives[0]mission_Props[2]rotationZ = -7.220222
Objectives[0]mission_Props[3]Model = hei_prop_hei_keypad_02
Objectives[0]mission_Props[3]PlaceOnGround = False
Objectives[0]mission_Props[3]FreesePosition = True
Objectives[0]mission_Props[3]positionX = 0
Objectives[0]mission_Props[3]positionY = 0
Objectives[0]mission_Props[3]positionZ = 0
Objectives[0]mission_Props[3]rotationX = 0
Objectives[0]mission_Props[3]rotationY = 0
Objectives[0]mission_Props[3]rotationZ = 0
Objectives[0]mission_Props[4]Model = hei_prop_hei_keypad_03
Objectives[0]mission_Props[4]PlaceOnGround = False
Objectives[0]mission_Props[4]FreesePosition = True
Objectives[0]mission_Props[4]positionX = -606.8768
Objectives[0]mission_Props[4]positionY = -1619.091
Objectives[0]mission_Props[4]positionZ = 33.46824
Objectives[0]mission_Props[4]rotationX = 0
Objectives[0]mission_Props[4]rotationY = 0
Objectives[0]mission_Props[4]rotationZ = 91.87029
Objectives[0]mission_Props[5]Model = prop_gar_door_03_ld
Objectives[0]mission_Props[5]PlaceOnGround = False
Objectives[0]mission_Props[5]FreesePosition = True
Objectives[0]mission_Props[5]positionX = -588.6262
Objectives[0]mission_Props[5]positionY = 2056.759
Objectives[0]mission_Props[5]positionZ = 130.5977
Objectives[0]mission_Props[5]rotationX = 4.387222
Objectives[0]mission_Props[5]rotationY = 0.1621577
Objectives[0]mission_Props[5]rotationZ = 4.993785
Objectives[0]mission_Props[6]Model = prop_gar_door_03_ld
Objectives[0]mission_Props[6]PlaceOnGround = False
Objectives[0]mission_Props[6]FreesePosition = True
Objectives[0]mission_Props[6]positionX = -541.4489
Objectives[0]mission_Props[6]positionY = 1983.557
Objectives[0]mission_Props[6]positionZ = 127.1053
Objectives[0]mission_Props[6]rotationX = 0
Objectives[0]mission_Props[6]rotationY = 0
Objectives[0]mission_Props[6]rotationZ = 69.99999
Objectives[0]mission_Props[7]Model = dt1_03_mp_door
Objectives[0]mission_Props[7]PlaceOnGround = False
Objectives[0]mission_Props[7]FreesePosition = True
Objectives[0]mission_Props[7]positionX = -543.8616
Objectives[0]mission_Props[7]positionY = 1980.68
Objectives[0]mission_Props[7]positionZ = 127.1849
Objectives[0]mission_Props[7]rotationX = -1.999985
Objectives[0]mission_Props[7]rotationY = -0.0002282834
Objectives[0]mission_Props[7]rotationZ = 10.58135
Objectives[0]mission_Props[8]Model = dt1_03_mp_door
Objectives[0]mission_Props[8]PlaceOnGround = False
Objectives[0]mission_Props[8]FreesePosition = True
Objectives[0]mission_Props[8]positionX = -545.1125
Objectives[0]mission_Props[8]positionY = 1978.851
Objectives[0]mission_Props[8]positionZ = 127.6368
Objectives[0]mission_Props[8]rotationX = 9.491277
Objectives[0]mission_Props[8]rotationY = 6.817515
Objectives[0]mission_Props[8]rotationZ = 27.07877
Objectives[0]mission_Pickup_Props_Count = 0
Objectives[0]ObjectiveMessages = 0

Objectives[1]Type = Set_Player_Actor_Objective
Objectives[1]Text = 
Objectives[1]positionX = 441.2946
Objectives[1]positionY = -1017.752
Objectives[1]positionZ = 27.698
Objectives[1]SetPlayerActor_Use_Player = True
Objectives[1]SetPlayerActor_Player_Controllable = True
Objectives[1]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[1]SetPlayerActor_Use_Actor = False
Objectives[1]SetPlayerActor_RelationshipGroup_Change = False
Objectives[1]SetPlayerActor_RelationshipGroup = Neutral
Objectives[1]SetPlayerActor_Invincible_Change = False
Objectives[1]SetPlayerActor_Invincible = False
Objectives[1]SetPlayerActor_NewTask = True
Objectives[1]Int_Task = 99
Objectives[1]Task_Repeat = False
Objectives[1]Task_Timeout = False
Objectives[1]Task_Guard_Range = 10
Objectives[1]Task_Stay_In_Range = True
Objectives[1]Task_Wander_Range = 10
Objectives[1]Task_Scenario = NONE
Objectives[1]Task_TalkingAnimation = mic_chatter
Objectives[1]Task_Time = 1
Objectives[1]TaskListCount = 1
Objectives[1]Task_List[0]Type = EnterVehicle
Objectives[1]Task_List[0]PositionX = 439.9977
Objectives[1]Task_List[0]PositionY = -1019.646
Objectives[1]Task_List[0]PositionZ = 28.21004
Objectives[1]Task_List[0]Speed = 1
Objectives[1]Task_List[0]SeatIndex = 2
Objectives[1]Task_List[0]TaskIndex = 0
Objectives[1]Task_List[0]Warp = False
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Set_Player_Actor_Objective
Objectives[2]Text = 
Objectives[2]positionX = 437.5757
Objectives[2]positionY = -1015.542
Objectives[2]positionZ = 27.72125
Objectives[2]SetPlayerActor_Use_Player = False
Objectives[2]SetPlayerActor_Player_Controllable = True
Objectives[2]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[2]SetPlayerActor_Use_Actor = True
Objectives[2]SetPlayerActor_RelationshipGroup_Change = False
Objectives[2]SetPlayerActor_RelationshipGroup = Neutral
Objectives[2]SetPlayerActor_Invincible_Change = False
Objectives[2]SetPlayerActor_Invincible = False
Objectives[2]SetPlayerActor_NewTask = True
Objectives[2]Int_Task = 99
Objectives[2]Task_Repeat = False
Objectives[2]Task_Timeout = False
Objectives[2]Task_Guard_Range = 10
Objectives[2]Task_Stay_In_Range = True
Objectives[2]Task_Wander_Range = 10
Objectives[2]Task_Scenario = NONE
Objectives[2]Task_TalkingAnimation = mic_chatter
Objectives[2]Task_Time = 1
Objectives[2]TaskListCount = 1
Objectives[2]Task_List[0]Type = EnterVehicle
Objectives[2]Task_List[0]PositionX = 436.7277
Objectives[2]Task_List[0]PositionY = -1018.441
Objectives[2]Task_List[0]PositionZ = 28.29115
Objectives[2]Task_List[0]Speed = 1
Objectives[2]Task_List[0]SeatIndex = 0
Objectives[2]Task_List[0]TaskIndex = 0
Objectives[2]Task_List[0]Warp = False
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Type = Set_Player_Actor_Objective
Objectives[3]Text = 
Objectives[3]positionX = 435.9174
Objectives[3]positionY = -1024.716
Objectives[3]positionZ = 27.80471
Objectives[3]SetPlayerActor_Use_Player = False
Objectives[3]SetPlayerActor_Player_Controllable = True
Objectives[3]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[3]SetPlayerActor_Use_Actor = True
Objectives[3]SetPlayerActor_RelationshipGroup_Change = False
Objectives[3]SetPlayerActor_RelationshipGroup = Neutral
Objectives[3]SetPlayerActor_Invincible_Change = False
Objectives[3]SetPlayerActor_Invincible = False
Objectives[3]SetPlayerActor_NewTask = True
Objectives[3]Int_Task = 99
Objectives[3]Task_Repeat = False
Objectives[3]Task_Timeout = False
Objectives[3]Task_Guard_Range = 10
Objectives[3]Task_Stay_In_Range = True
Objectives[3]Task_Wander_Range = 10
Objectives[3]Task_Scenario = NONE
Objectives[3]Task_TalkingAnimation = mic_chatter
Objectives[3]Task_Time = 1
Objectives[3]TaskListCount = 14
Objectives[3]Task_List[0]Type = EnterVehicle
Objectives[3]Task_List[0]PositionX = 437.1451
Objectives[3]Task_List[0]PositionY = -1022.618
Objectives[3]Task_List[0]PositionZ = 28.17537
Objectives[3]Task_List[0]Speed = 1
Objectives[3]Task_List[0]SeatIndex = -1
Objectives[3]Task_List[0]TaskIndex = 0
Objectives[3]Task_List[0]Warp = False
Objectives[3]Task_List[1]Type = Drive
Objectives[3]Task_List[1]PositionX = 399.8912
Objectives[3]Task_List[1]PositionY = -1017.388
Objectives[3]Task_List[1]PositionZ = 28.94069
Objectives[3]Task_List[1]Speed = 20
Objectives[3]Task_List[1]StopBeforeVehicles = False
Objectives[3]Task_List[1]StopBeforeActors = False
Objectives[3]Task_List[1]AvoidVehicles = True
Objectives[3]Task_List[1]AvoidEmptyVehicles = True
Objectives[3]Task_List[1]AvoidActors = True
Objectives[3]Task_List[1]AvoidObjects = True
Objectives[3]Task_List[1]StopAtLights = False
Objectives[3]Task_List[1]UseBlinkers = True
Objectives[3]Task_List[1]AllowGoingWrongWay = True
Objectives[3]Task_List[1]Reverse = False
Objectives[3]Task_List[1]TakeShortestPath = False
Objectives[3]Task_List[1]IgnoreRoads = False
Objectives[3]Task_List[1]IgnoreAllPathing = False
Objectives[3]Task_List[1]AvoidHighWays = False
Objectives[3]Task_List[2]Type = Drive
Objectives[3]Task_List[2]PositionX = 392.1398
Objectives[3]Task_List[2]PositionY = -1041.737
Objectives[3]Task_List[2]PositionZ = 28.81529
Objectives[3]Task_List[2]Speed = 20
Objectives[3]Task_List[2]StopBeforeVehicles = False
Objectives[3]Task_List[2]StopBeforeActors = False
Objectives[3]Task_List[2]AvoidVehicles = True
Objectives[3]Task_List[2]AvoidEmptyVehicles = True
Objectives[3]Task_List[2]AvoidActors = True
Objectives[3]Task_List[2]AvoidObjects = True
Objectives[3]Task_List[2]StopAtLights = False
Objectives[3]Task_List[2]UseBlinkers = True
Objectives[3]Task_List[2]AllowGoingWrongWay = True
Objectives[3]Task_List[2]Reverse = False
Objectives[3]Task_List[2]TakeShortestPath = False
Objectives[3]Task_List[2]IgnoreRoads = False
Objectives[3]Task_List[2]IgnoreAllPathing = False
Objectives[3]Task_List[2]AvoidHighWays = False
Objectives[3]Task_List[3]Type = Drive
Objectives[3]Task_List[3]PositionX = 181.5169
Objectives[3]Task_List[3]PositionY = -1024.914
Objectives[3]Task_List[3]PositionZ = 28.86321
Objectives[3]Task_List[3]Speed = 20
Objectives[3]Task_List[3]StopBeforeVehicles = False
Objectives[3]Task_List[3]StopBeforeActors = False
Objectives[3]Task_List[3]AvoidVehicles = True
Objectives[3]Task_List[3]AvoidEmptyVehicles = True
Objectives[3]Task_List[3]AvoidActors = True
Objectives[3]Task_List[3]AvoidObjects = True
Objectives[3]Task_List[3]StopAtLights = False
Objectives[3]Task_List[3]UseBlinkers = True
Objectives[3]Task_List[3]AllowGoingWrongWay = True
Objectives[3]Task_List[3]Reverse = False
Objectives[3]Task_List[3]TakeShortestPath = False
Objectives[3]Task_List[3]IgnoreRoads = False
Objectives[3]Task_List[3]IgnoreAllPathing = False
Objectives[3]Task_List[3]AvoidHighWays = False
Objectives[3]Task_List[4]Type = Drive
Objectives[3]Task_List[4]PositionX = 105.8598
Objectives[3]Task_List[4]PositionY = -1003.188
Objectives[3]Task_List[4]PositionZ = 28.91102
Objectives[3]Task_List[4]Speed = 20
Objectives[3]Task_List[4]StopBeforeVehicles = False
Objectives[3]Task_List[4]StopBeforeActors = False
Objectives[3]Task_List[4]AvoidVehicles = True
Objectives[3]Task_List[4]AvoidEmptyVehicles = True
Objectives[3]Task_List[4]AvoidActors = True
Objectives[3]Task_List[4]AvoidObjects = True
Objectives[3]Task_List[4]StopAtLights = False
Objectives[3]Task_List[4]UseBlinkers = True
Objectives[3]Task_List[4]AllowGoingWrongWay = True
Objectives[3]Task_List[4]Reverse = False
Objectives[3]Task_List[4]TakeShortestPath = False
Objectives[3]Task_List[4]IgnoreRoads = False
Objectives[3]Task_List[4]IgnoreAllPathing = False
Objectives[3]Task_List[4]AvoidHighWays = False
Objectives[3]Task_List[5]Type = Drive
Objectives[3]Task_List[5]PositionX = 38.41147
Objectives[3]Task_List[5]PositionY = -1133.311
Objectives[3]Task_List[5]PositionZ = 28.8314
Objectives[3]Task_List[5]Speed = 20
Objectives[3]Task_List[5]StopBeforeVehicles = False
Objectives[3]Task_List[5]StopBeforeActors = False
Objectives[3]Task_List[5]AvoidVehicles = True
Objectives[3]Task_List[5]AvoidEmptyVehicles = True
Objectives[3]Task_List[5]AvoidActors = True
Objectives[3]Task_List[5]AvoidObjects = True
Objectives[3]Task_List[5]StopAtLights = False
Objectives[3]Task_List[5]UseBlinkers = True
Objectives[3]Task_List[5]AllowGoingWrongWay = True
Objectives[3]Task_List[5]Reverse = False
Objectives[3]Task_List[5]TakeShortestPath = False
Objectives[3]Task_List[5]IgnoreRoads = False
Objectives[3]Task_List[5]IgnoreAllPathing = False
Objectives[3]Task_List[5]AvoidHighWays = False
Objectives[3]Task_List[6]Type = Drive
Objectives[3]Task_List[6]PositionX = -99.18274
Objectives[3]Task_List[6]PositionY = -1146.895
Objectives[3]Task_List[6]PositionZ = 25.32928
Objectives[3]Task_List[6]Speed = 20
Objectives[3]Task_List[6]StopBeforeVehicles = False
Objectives[3]Task_List[6]StopBeforeActors = False
Objectives[3]Task_List[6]AvoidVehicles = True
Objectives[3]Task_List[6]AvoidEmptyVehicles = True
Objectives[3]Task_List[6]AvoidActors = True
Objectives[3]Task_List[6]AvoidObjects = True
Objectives[3]Task_List[6]StopAtLights = False
Objectives[3]Task_List[6]UseBlinkers = True
Objectives[3]Task_List[6]AllowGoingWrongWay = True
Objectives[3]Task_List[6]Reverse = False
Objectives[3]Task_List[6]TakeShortestPath = False
Objectives[3]Task_List[6]IgnoreRoads = False
Objectives[3]Task_List[6]IgnoreAllPathing = False
Objectives[3]Task_List[6]AvoidHighWays = False
Objectives[3]Task_List[7]Type = Drive
Objectives[3]Task_List[7]PositionX = -102.9314
Objectives[3]Task_List[7]PositionY = -1281.979
Objectives[3]Task_List[7]PositionZ = 28.84804
Objectives[3]Task_List[7]Speed = 20
Objectives[3]Task_List[7]StopBeforeVehicles = False
Objectives[3]Task_List[7]StopBeforeActors = False
Objectives[3]Task_List[7]AvoidVehicles = True
Objectives[3]Task_List[7]AvoidEmptyVehicles = True
Objectives[3]Task_List[7]AvoidActors = True
Objectives[3]Task_List[7]AvoidObjects = True
Objectives[3]Task_List[7]StopAtLights = False
Objectives[3]Task_List[7]UseBlinkers = True
Objectives[3]Task_List[7]AllowGoingWrongWay = True
Objectives[3]Task_List[7]Reverse = False
Objectives[3]Task_List[7]TakeShortestPath = False
Objectives[3]Task_List[7]IgnoreRoads = False
Objectives[3]Task_List[7]IgnoreAllPathing = False
Objectives[3]Task_List[7]AvoidHighWays = False
Objectives[3]Task_List[8]Type = Drive
Objectives[3]Task_List[8]PositionX = -97.51501
Objectives[3]Task_List[8]PositionY = -1366.902
Objectives[3]Task_List[8]PositionZ = 28.90543
Objectives[3]Task_List[8]Speed = 20
Objectives[3]Task_List[8]StopBeforeVehicles = False
Objectives[3]Task_List[8]StopBeforeActors = False
Objectives[3]Task_List[8]AvoidVehicles = True
Objectives[3]Task_List[8]AvoidEmptyVehicles = True
Objectives[3]Task_List[8]AvoidActors = True
Objectives[3]Task_List[8]AvoidObjects = True
Objectives[3]Task_List[8]StopAtLights = False
Objectives[3]Task_List[8]UseBlinkers = True
Objectives[3]Task_List[8]AllowGoingWrongWay = True
Objectives[3]Task_List[8]Reverse = False
Objectives[3]Task_List[8]TakeShortestPath = False
Objectives[3]Task_List[8]IgnoreRoads = False
Objectives[3]Task_List[8]IgnoreAllPathing = False
Objectives[3]Task_List[8]AvoidHighWays = False
Objectives[3]Task_List[9]Type = Drive
Objectives[3]Task_List[9]PositionX = -278.6234
Objectives[3]Task_List[9]PositionY = -1421.928
Objectives[3]Task_List[9]PositionZ = 30.82299
Objectives[3]Task_List[9]Speed = 20
Objectives[3]Task_List[9]StopBeforeVehicles = False
Objectives[3]Task_List[9]StopBeforeActors = False
Objectives[3]Task_List[9]AvoidVehicles = True
Objectives[3]Task_List[9]AvoidEmptyVehicles = True
Objectives[3]Task_List[9]AvoidActors = True
Objectives[3]Task_List[9]AvoidObjects = True
Objectives[3]Task_List[9]StopAtLights = False
Objectives[3]Task_List[9]UseBlinkers = True
Objectives[3]Task_List[9]AllowGoingWrongWay = True
Objectives[3]Task_List[9]Reverse = False
Objectives[3]Task_List[9]TakeShortestPath = False
Objectives[3]Task_List[9]IgnoreRoads = False
Objectives[3]Task_List[9]IgnoreAllPathing = False
Objectives[3]Task_List[9]AvoidHighWays = False
Objectives[3]Task_List[10]Type = Drive
Objectives[3]Task_List[10]PositionX = -380.3266
Objectives[3]Task_List[10]PositionY = -1680.663
Objectives[3]Task_List[10]PositionZ = 18.43636
Objectives[3]Task_List[10]Speed = 20
Objectives[3]Task_List[10]StopBeforeVehicles = False
Objectives[3]Task_List[10]StopBeforeActors = False
Objectives[3]Task_List[10]AvoidVehicles = True
Objectives[3]Task_List[10]AvoidEmptyVehicles = True
Objectives[3]Task_List[10]AvoidActors = True
Objectives[3]Task_List[10]AvoidObjects = True
Objectives[3]Task_List[10]StopAtLights = False
Objectives[3]Task_List[10]UseBlinkers = True
Objectives[3]Task_List[10]AllowGoingWrongWay = True
Objectives[3]Task_List[10]Reverse = False
Objectives[3]Task_List[10]TakeShortestPath = False
Objectives[3]Task_List[10]IgnoreRoads = False
Objectives[3]Task_List[10]IgnoreAllPathing = False
Objectives[3]Task_List[10]AvoidHighWays = False
Objectives[3]Task_List[11]Type = Drive
Objectives[3]Task_List[11]PositionX = -395.8578
Objectives[3]Task_List[11]PositionY = -1708.926
Objectives[3]Task_List[11]PositionZ = 18.27346
Objectives[3]Task_List[11]Speed = 20
Objectives[3]Task_List[11]StopBeforeVehicles = False
Objectives[3]Task_List[11]StopBeforeActors = False
Objectives[3]Task_List[11]AvoidVehicles = True
Objectives[3]Task_List[11]AvoidEmptyVehicles = True
Objectives[3]Task_List[11]AvoidActors = True
Objectives[3]Task_List[11]AvoidObjects = True
Objectives[3]Task_List[11]StopAtLights = False
Objectives[3]Task_List[11]UseBlinkers = True
Objectives[3]Task_List[11]AllowGoingWrongWay = True
Objectives[3]Task_List[11]Reverse = False
Objectives[3]Task_List[11]TakeShortestPath = False
Objectives[3]Task_List[11]IgnoreRoads = False
Objectives[3]Task_List[11]IgnoreAllPathing = False
Objectives[3]Task_List[11]AvoidHighWays = False
Objectives[3]Task_List[12]Type = Drive
Objectives[3]Task_List[12]PositionX = -401.6904
Objectives[3]Task_List[12]PositionY = -1719.025
Objectives[3]Task_List[12]PositionZ = 18.63825
Objectives[3]Task_List[12]Speed = 5
Objectives[3]Task_List[12]StopBeforeVehicles = False
Objectives[3]Task_List[12]StopBeforeActors = False
Objectives[3]Task_List[12]AvoidVehicles = True
Objectives[3]Task_List[12]AvoidEmptyVehicles = True
Objectives[3]Task_List[12]AvoidActors = True
Objectives[3]Task_List[12]AvoidObjects = True
Objectives[3]Task_List[12]StopAtLights = False
Objectives[3]Task_List[12]UseBlinkers = True
Objectives[3]Task_List[12]AllowGoingWrongWay = True
Objectives[3]Task_List[12]Reverse = False
Objectives[3]Task_List[12]TakeShortestPath = False
Objectives[3]Task_List[12]IgnoreRoads = False
Objectives[3]Task_List[12]IgnoreAllPathing = False
Objectives[3]Task_List[12]AvoidHighWays = False
Objectives[3]Task_List[13]Type = Drive
Objectives[3]Task_List[13]PositionX = -409.7226
Objectives[3]Task_List[13]PositionY = -1717.158
Objectives[3]Task_List[13]PositionZ = 18.652
Objectives[3]Task_List[13]Speed = 5
Objectives[3]Task_List[13]StopBeforeVehicles = False
Objectives[3]Task_List[13]StopBeforeActors = False
Objectives[3]Task_List[13]AvoidVehicles = True
Objectives[3]Task_List[13]AvoidEmptyVehicles = True
Objectives[3]Task_List[13]AvoidActors = True
Objectives[3]Task_List[13]AvoidObjects = True
Objectives[3]Task_List[13]StopAtLights = False
Objectives[3]Task_List[13]UseBlinkers = True
Objectives[3]Task_List[13]AllowGoingWrongWay = True
Objectives[3]Task_List[13]Reverse = False
Objectives[3]Task_List[13]TakeShortestPath = False
Objectives[3]Task_List[13]IgnoreRoads = False
Objectives[3]Task_List[13]IgnoreAllPathing = False
Objectives[3]Task_List[13]AvoidHighWays = False
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Type = Set_Player_Actor_Objective
Objectives[4]Text = 
Objectives[4]positionX = 441.5294
Objectives[4]positionY = -1025.817
Objectives[4]positionZ = 27.73064
Objectives[4]SetPlayerActor_Use_Player = False
Objectives[4]SetPlayerActor_Player_Controllable = True
Objectives[4]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[4]SetPlayerActor_Use_Actor = True
Objectives[4]SetPlayerActor_RelationshipGroup_Change = False
Objectives[4]SetPlayerActor_RelationshipGroup = Neutral
Objectives[4]SetPlayerActor_Invincible_Change = False
Objectives[4]SetPlayerActor_Invincible = False
Objectives[4]SetPlayerActor_NewTask = True
Objectives[4]Int_Task = 99
Objectives[4]Task_Repeat = False
Objectives[4]Task_Timeout = False
Objectives[4]Task_Guard_Range = 10
Objectives[4]Task_Stay_In_Range = True
Objectives[4]Task_Wander_Range = 10
Objectives[4]Task_Scenario = NONE
Objectives[4]Task_TalkingAnimation = mic_chatter
Objectives[4]Task_Time = 1
Objectives[4]TaskListCount = 1
Objectives[4]Task_List[0]Type = EnterVehicle
Objectives[4]Task_List[0]PositionX = 440.7936
Objectives[4]Task_List[0]PositionY = -1022.679
Objectives[4]Task_List[0]PositionZ = 28.12436
Objectives[4]Task_List[0]Speed = 1
Objectives[4]Task_List[0]SeatIndex = 1
Objectives[4]Task_List[0]TaskIndex = 0
Objectives[4]Task_List[0]Warp = False
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Text = Get to the ~y~operation
Objectives[5]Text2 = 
Objectives[5]Text3 = 
Objectives[5]Failed_Text = 
Objectives[5]Type = Checkpoint
Objectives[5]Checkpoint_Type = 45
Objectives[5]Reserved = 1
Objectives[5]ColorR = 255
Objectives[5]ColorG = 255
Objectives[5]ColorB = 0
Objectives[5]ColorA = 255
Objectives[5]IconColorR = 255
Objectives[5]IconColorG = 255
Objectives[5]IconColorB = 0
Objectives[5]IconColorA = 255
Objectives[5]positionX = -414.7923
Objectives[5]positionY = -1713.67
Objectives[5]positionZ = 18.54672
Objectives[5]Heading = 430
Objectives[5]Diameter = 1
Objectives[5]minimum_hight = 1
Objectives[5]maximum_hight = 10
Objectives[5]TriggerDistance = 7.5
Objectives[5]PlaySound = True
Objectives[5]LoseWanted = False
Objectives[5]Stop_Vehicle = False
Objectives[5]DeliverVehicleOnly = False
Objectives[5]DeliverTrailor = False
Objectives[5]DeliverTowTruck = False
Objectives[5]DeliverVehicleCargobob = False
Objectives[5]DeliverPropCargobob = False
Objectives[5]mission_ActorsCount = 10
Objectives[5]mission_Actors[0]Survive_Number = 0
Objectives[5]mission_Actors[0]Failed_Text = 
Objectives[5]mission_Actors[0]Remove_After = 0
Objectives[5]mission_Actors[0]positionX = -432.8393
Objectives[5]mission_Actors[0]positionY = -1696.522
Objectives[5]mission_Actors[0]positionZ = 18.98915
Objectives[5]mission_Actors[0]Heading = 210
Objectives[5]mission_Actors[0]String_Name = s_m_y_swat_01
Objectives[5]mission_Actors[0]Relationship_Group = Friend
Objectives[5]mission_Actors[0]AddBlip = True
Objectives[5]mission_Actors[0]ShowCone = False
Objectives[5]mission_Actors[0]Invincible = True
Objectives[5]mission_Actors[0]SetHealth = 100
Objectives[5]mission_Actors[0]DieFromHeadShot = True
Objectives[5]mission_Actors[0]CanExitVehicle = True
Objectives[5]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[0]AlwaysFight = True
Objectives[5]mission_Actors[0]Seeing_Range = 30
Objectives[5]mission_Actors[0]Hearing_Range = 30
Objectives[5]mission_Actors[0]CombatMovement = Offensive
Objectives[5]mission_Actors[0]weapon = MilitaryRifle
Objectives[5]mission_Actors[0]Variation = Default
Objectives[5]mission_Actors[0]Task = 0
Objectives[5]mission_Actors[0]Task_Guard_Range = 5
Objectives[5]mission_Actors[0]Task_Stay_In_Range = True
Objectives[5]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[0]Task_Scenario = NONE
Objectives[5]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[5]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 12
Objectives[5]mission_Actors[1]Survive_Number = 0
Objectives[5]mission_Actors[1]Failed_Text = 
Objectives[5]mission_Actors[1]Remove_After = 0
Objectives[5]mission_Actors[1]positionX = -431.5396
Objectives[5]mission_Actors[1]positionY = -1696.387
Objectives[5]mission_Actors[1]positionZ = 19.00266
Objectives[5]mission_Actors[1]Heading = 180
Objectives[5]mission_Actors[1]String_Name = s_m_y_swat_01
Objectives[5]mission_Actors[1]Relationship_Group = Friend
Objectives[5]mission_Actors[1]AddBlip = True
Objectives[5]mission_Actors[1]ShowCone = False
Objectives[5]mission_Actors[1]Invincible = True
Objectives[5]mission_Actors[1]SetHealth = 100
Objectives[5]mission_Actors[1]DieFromHeadShot = True
Objectives[5]mission_Actors[1]CanExitVehicle = True
Objectives[5]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[1]AlwaysFight = True
Objectives[5]mission_Actors[1]Seeing_Range = 30
Objectives[5]mission_Actors[1]Hearing_Range = 30
Objectives[5]mission_Actors[1]CombatMovement = Offensive
Objectives[5]mission_Actors[1]weapon = MilitaryRifle
Objectives[5]mission_Actors[1]Variation = Default
Objectives[5]mission_Actors[1]Task = 0
Objectives[5]mission_Actors[1]Task_Guard_Range = 5
Objectives[5]mission_Actors[1]Task_Stay_In_Range = True
Objectives[5]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[1]Task_Scenario = NONE
Objectives[5]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 1
Objectives[5]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 11
Objectives[5]mission_Actors[2]Survive_Number = 0
Objectives[5]mission_Actors[2]Failed_Text = 
Objectives[5]mission_Actors[2]Remove_After = 0
Objectives[5]mission_Actors[2]positionX = -430.1319
Objectives[5]mission_Actors[2]positionY = -1697.325
Objectives[5]mission_Actors[2]positionZ = 19.01286
Objectives[5]mission_Actors[2]Heading = 165
Objectives[5]mission_Actors[2]String_Name = s_m_y_swat_01
Objectives[5]mission_Actors[2]Relationship_Group = Friend
Objectives[5]mission_Actors[2]AddBlip = True
Objectives[5]mission_Actors[2]ShowCone = False
Objectives[5]mission_Actors[2]Invincible = True
Objectives[5]mission_Actors[2]SetHealth = 100
Objectives[5]mission_Actors[2]DieFromHeadShot = True
Objectives[5]mission_Actors[2]CanExitVehicle = True
Objectives[5]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[2]AlwaysFight = True
Objectives[5]mission_Actors[2]Seeing_Range = 30
Objectives[5]mission_Actors[2]Hearing_Range = 30
Objectives[5]mission_Actors[2]CombatMovement = Offensive
Objectives[5]mission_Actors[2]weapon = MilitaryRifle
Objectives[5]mission_Actors[2]Variation = Default
Objectives[5]mission_Actors[2]Task = 0
Objectives[5]mission_Actors[2]Task_Guard_Range = 5
Objectives[5]mission_Actors[2]Task_Stay_In_Range = True
Objectives[5]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[2]Task_Scenario = NONE
Objectives[5]mission_Actors[2]NeededForObjectiveSetPlayerActorCount = 1
Objectives[5]mission_Actors[2]NeededForObjectiveSetPlayerActor[0] = 10
Objectives[5]mission_Actors[3]Survive_Number = 0
Objectives[5]mission_Actors[3]Failed_Text = 
Objectives[5]mission_Actors[3]Remove_After = 0
Objectives[5]mission_Actors[3]positionX = -428.9523
Objectives[5]mission_Actors[3]positionY = -1698.761
Objectives[5]mission_Actors[3]positionZ = 19.0362
Objectives[5]mission_Actors[3]Heading = 125
Objectives[5]mission_Actors[3]String_Name = s_m_y_swat_01
Objectives[5]mission_Actors[3]Relationship_Group = Friend
Objectives[5]mission_Actors[3]AddBlip = True
Objectives[5]mission_Actors[3]ShowCone = False
Objectives[5]mission_Actors[3]Invincible = True
Objectives[5]mission_Actors[3]SetHealth = 100
Objectives[5]mission_Actors[3]DieFromHeadShot = True
Objectives[5]mission_Actors[3]CanExitVehicle = True
Objectives[5]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[3]AlwaysFight = True
Objectives[5]mission_Actors[3]Seeing_Range = 30
Objectives[5]mission_Actors[3]Hearing_Range = 30
Objectives[5]mission_Actors[3]CombatMovement = Offensive
Objectives[5]mission_Actors[3]weapon = MilitaryRifle
Objectives[5]mission_Actors[3]Variation = Default
Objectives[5]mission_Actors[3]Task = 0
Objectives[5]mission_Actors[3]Task_Guard_Range = 5
Objectives[5]mission_Actors[3]Task_Stay_In_Range = True
Objectives[5]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[3]Task_Scenario = NONE
Objectives[5]mission_Actors[3]NeededForObjectiveSetPlayerActorCount = 1
Objectives[5]mission_Actors[3]NeededForObjectiveSetPlayerActor[0] = 9
Objectives[5]mission_Actors[4]Survive_Number = 0
Objectives[5]mission_Actors[4]Failed_Text = 
Objectives[5]mission_Actors[4]Remove_After = 0
Objectives[5]mission_Actors[4]positionX = -403.6523
Objectives[5]mission_Actors[4]positionY = -1709.864
Objectives[5]mission_Actors[4]positionZ = 18.73963
Objectives[5]mission_Actors[4]Heading = 185
Objectives[5]mission_Actors[4]String_Name = s_m_y_armymech_01
Objectives[5]mission_Actors[4]Relationship_Group = Friend
Objectives[5]mission_Actors[4]AddBlip = False
Objectives[5]mission_Actors[4]ShowCone = False
Objectives[5]mission_Actors[4]Invincible = False
Objectives[5]mission_Actors[4]SetHealth = 100
Objectives[5]mission_Actors[4]DieFromHeadShot = True
Objectives[5]mission_Actors[4]CanExitVehicle = True
Objectives[5]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[4]AlwaysFight = True
Objectives[5]mission_Actors[4]Seeing_Range = 30
Objectives[5]mission_Actors[4]Hearing_Range = 30
Objectives[5]mission_Actors[4]CombatMovement = Offensive
Objectives[5]mission_Actors[4]weapon = AdvancedRifle
Objectives[5]mission_Actors[4]Variation = Default
Objectives[5]mission_Actors[4]Task = 0
Objectives[5]mission_Actors[4]Task_Guard_Range = 5
Objectives[5]mission_Actors[4]Task_Stay_In_Range = True
Objectives[5]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[4]Task_Scenario = NONE
Objectives[5]mission_Actors[5]Survive_Number = 0
Objectives[5]mission_Actors[5]Failed_Text = 
Objectives[5]mission_Actors[5]Remove_After = 0
Objectives[5]mission_Actors[5]positionX = -401.2286
Objectives[5]mission_Actors[5]positionY = -1710.608
Objectives[5]mission_Actors[5]positionZ = 18.81206
Objectives[5]mission_Actors[5]Heading = 185
Objectives[5]mission_Actors[5]String_Name = s_m_y_armymech_01
Objectives[5]mission_Actors[5]Relationship_Group = Friend
Objectives[5]mission_Actors[5]AddBlip = False
Objectives[5]mission_Actors[5]ShowCone = False
Objectives[5]mission_Actors[5]Invincible = False
Objectives[5]mission_Actors[5]SetHealth = 100
Objectives[5]mission_Actors[5]DieFromHeadShot = True
Objectives[5]mission_Actors[5]CanExitVehicle = True
Objectives[5]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[5]AlwaysFight = True
Objectives[5]mission_Actors[5]Seeing_Range = 30
Objectives[5]mission_Actors[5]Hearing_Range = 30
Objectives[5]mission_Actors[5]CombatMovement = Offensive
Objectives[5]mission_Actors[5]weapon = AdvancedRifle
Objectives[5]mission_Actors[5]Variation = Default
Objectives[5]mission_Actors[5]Task = 0
Objectives[5]mission_Actors[5]Task_Guard_Range = 5
Objectives[5]mission_Actors[5]Task_Stay_In_Range = True
Objectives[5]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[5]Task_Scenario = NONE
Objectives[5]mission_Actors[6]Survive_Number = 0
Objectives[5]mission_Actors[6]Failed_Text = 
Objectives[5]mission_Actors[6]Remove_After = 0
Objectives[5]mission_Actors[6]positionX = -407.226
Objectives[5]mission_Actors[6]positionY = -1726.166
Objectives[5]mission_Actors[6]positionZ = 19.28923
Objectives[5]mission_Actors[6]Heading = 355
Objectives[5]mission_Actors[6]String_Name = s_m_y_armymech_01
Objectives[5]mission_Actors[6]Relationship_Group = Friend
Objectives[5]mission_Actors[6]AddBlip = False
Objectives[5]mission_Actors[6]ShowCone = False
Objectives[5]mission_Actors[6]Invincible = False
Objectives[5]mission_Actors[6]SetHealth = 100
Objectives[5]mission_Actors[6]DieFromHeadShot = True
Objectives[5]mission_Actors[6]CanExitVehicle = True
Objectives[5]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[6]AlwaysFight = True
Objectives[5]mission_Actors[6]Seeing_Range = 30
Objectives[5]mission_Actors[6]Hearing_Range = 30
Objectives[5]mission_Actors[6]CombatMovement = Offensive
Objectives[5]mission_Actors[6]weapon = AdvancedRifle
Objectives[5]mission_Actors[6]Variation = Default
Objectives[5]mission_Actors[6]Task = 0
Objectives[5]mission_Actors[6]Task_Guard_Range = 5
Objectives[5]mission_Actors[6]Task_Stay_In_Range = True
Objectives[5]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[6]Task_Scenario = NONE
Objectives[5]mission_Actors[7]Survive_Number = 0
Objectives[5]mission_Actors[7]Failed_Text = 
Objectives[5]mission_Actors[7]Remove_After = 0
Objectives[5]mission_Actors[7]positionX = -405.8177
Objectives[5]mission_Actors[7]positionY = -1726.145
Objectives[5]mission_Actors[7]positionZ = 19.31735
Objectives[5]mission_Actors[7]Heading = 355
Objectives[5]mission_Actors[7]String_Name = s_m_y_armymech_01
Objectives[5]mission_Actors[7]Relationship_Group = Friend
Objectives[5]mission_Actors[7]AddBlip = False
Objectives[5]mission_Actors[7]ShowCone = False
Objectives[5]mission_Actors[7]Invincible = False
Objectives[5]mission_Actors[7]SetHealth = 100
Objectives[5]mission_Actors[7]DieFromHeadShot = True
Objectives[5]mission_Actors[7]CanExitVehicle = True
Objectives[5]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[7]AlwaysFight = True
Objectives[5]mission_Actors[7]Seeing_Range = 30
Objectives[5]mission_Actors[7]Hearing_Range = 30
Objectives[5]mission_Actors[7]CombatMovement = Offensive
Objectives[5]mission_Actors[7]weapon = AdvancedRifle
Objectives[5]mission_Actors[7]Variation = Default
Objectives[5]mission_Actors[7]Task = 0
Objectives[5]mission_Actors[7]Task_Guard_Range = 5
Objectives[5]mission_Actors[7]Task_Stay_In_Range = True
Objectives[5]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[7]Task_Scenario = NONE
Objectives[5]mission_Actors[8]Survive_Number = 0
Objectives[5]mission_Actors[8]Failed_Text = 
Objectives[5]mission_Actors[8]Remove_After = 0
Objectives[5]mission_Actors[8]positionX = -415.7942
Objectives[5]mission_Actors[8]positionY = -1718.918
Objectives[5]mission_Actors[8]positionZ = 19.32118
Objectives[5]mission_Actors[8]Heading = 250
Objectives[5]mission_Actors[8]String_Name = s_m_y_armymech_01
Objectives[5]mission_Actors[8]Relationship_Group = Friend
Objectives[5]mission_Actors[8]AddBlip = False
Objectives[5]mission_Actors[8]ShowCone = False
Objectives[5]mission_Actors[8]Invincible = False
Objectives[5]mission_Actors[8]SetHealth = 100
Objectives[5]mission_Actors[8]DieFromHeadShot = True
Objectives[5]mission_Actors[8]CanExitVehicle = True
Objectives[5]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[8]AlwaysFight = True
Objectives[5]mission_Actors[8]Seeing_Range = 30
Objectives[5]mission_Actors[8]Hearing_Range = 30
Objectives[5]mission_Actors[8]CombatMovement = Offensive
Objectives[5]mission_Actors[8]weapon = AdvancedRifle
Objectives[5]mission_Actors[8]Variation = Default
Objectives[5]mission_Actors[8]Task = 0
Objectives[5]mission_Actors[8]Task_Guard_Range = 5
Objectives[5]mission_Actors[8]Task_Stay_In_Range = True
Objectives[5]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[8]Task_Scenario = NONE
Objectives[5]mission_Actors[9]Survive_Number = 0
Objectives[5]mission_Actors[9]Failed_Text = 
Objectives[5]mission_Actors[9]Remove_After = 0
Objectives[5]mission_Actors[9]positionX = -412.6251
Objectives[5]mission_Actors[9]positionY = -1711.393
Objectives[5]mission_Actors[9]positionZ = 19.40374
Objectives[5]mission_Actors[9]Heading = 250
Objectives[5]mission_Actors[9]String_Name = s_m_y_armymech_01
Objectives[5]mission_Actors[9]Relationship_Group = Friend
Objectives[5]mission_Actors[9]AddBlip = False
Objectives[5]mission_Actors[9]ShowCone = False
Objectives[5]mission_Actors[9]Invincible = False
Objectives[5]mission_Actors[9]SetHealth = 100
Objectives[5]mission_Actors[9]DieFromHeadShot = True
Objectives[5]mission_Actors[9]CanExitVehicle = True
Objectives[5]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[9]AlwaysFight = True
Objectives[5]mission_Actors[9]Seeing_Range = 30
Objectives[5]mission_Actors[9]Hearing_Range = 30
Objectives[5]mission_Actors[9]CombatMovement = Offensive
Objectives[5]mission_Actors[9]weapon = AdvancedRifle
Objectives[5]mission_Actors[9]Variation = Default
Objectives[5]mission_Actors[9]Task = 0
Objectives[5]mission_Actors[9]Task_Guard_Range = 5
Objectives[5]mission_Actors[9]Task_Stay_In_Range = True
Objectives[5]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[9]Task_Scenario = NONE
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Text = Go talk to  the ~y~Special unit
Objectives[6]Text2 = 
Objectives[6]Text3 = 
Objectives[6]Failed_Text = 
Objectives[6]Type = Checkpoint
Objectives[6]Checkpoint_Type = 45
Objectives[6]Reserved = 1
Objectives[6]ColorR = 255
Objectives[6]ColorG = 255
Objectives[6]ColorB = 0
Objectives[6]ColorA = 255
Objectives[6]IconColorR = 255
Objectives[6]IconColorG = 255
Objectives[6]IconColorB = 0
Objectives[6]IconColorA = 255
Objectives[6]positionX = -431.3478
Objectives[6]positionY = -1698.101
Objectives[6]positionZ = 18.00134
Objectives[6]Heading = 125
Objectives[6]Diameter = 3
Objectives[6]minimum_hight = 1
Objectives[6]maximum_hight = 10
Objectives[6]TriggerDistance = 1.5
Objectives[6]PlaySound = True
Objectives[6]LoseWanted = False
Objectives[6]Stop_Vehicle = False
Objectives[6]DeliverVehicleOnly = False
Objectives[6]DeliverTrailor = False
Objectives[6]DeliverTowTruck = False
Objectives[6]DeliverVehicleCargobob = False
Objectives[6]DeliverPropCargobob = False
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Type = Set_Player_Actor_Objective
Objectives[7]Text = ~y~You : ~w~Ok everyone . The plan goes like that . We all rushing the front side of the building and the other unit rush the other side
Objectives[7]positionX = -435.7485
Objectives[7]positionY = -1698.244
Objectives[7]positionZ = 17.9613
Objectives[7]SetPlayerActor_Use_Player = True
Objectives[7]SetPlayerActor_Player_Controllable = True
Objectives[7]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[7]SetPlayerActor_Use_Actor = False
Objectives[7]SetPlayerActor_RelationshipGroup_Change = False
Objectives[7]SetPlayerActor_RelationshipGroup = Neutral
Objectives[7]SetPlayerActor_Invincible_Change = False
Objectives[7]SetPlayerActor_Invincible = False
Objectives[7]SetPlayerActor_NewTask = True
Objectives[7]Int_Task = 5
Objectives[7]Task_Repeat = False
Objectives[7]Task_Timeout = False
Objectives[7]Task_Guard_Range = 10
Objectives[7]Task_Stay_In_Range = True
Objectives[7]Task_Wander_Range = 10
Objectives[7]Task_Scenario = NONE
Objectives[7]Task_TalkingAnimation = gesture_bring_it_on
Objectives[7]Task_Time = 7
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Type = Set_Player_Actor_Objective
Objectives[8]Text = ~y~You : ~w~Now i want yall to follow me , try not to get lost .
Objectives[8]positionX = -433.8684
Objectives[8]positionY = -1701.144
Objectives[8]positionZ = 17.97593
Objectives[8]SetPlayerActor_Use_Player = True
Objectives[8]SetPlayerActor_Player_Controllable = True
Objectives[8]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[8]SetPlayerActor_Use_Actor = False
Objectives[8]SetPlayerActor_RelationshipGroup_Change = False
Objectives[8]SetPlayerActor_RelationshipGroup = Neutral
Objectives[8]SetPlayerActor_Invincible_Change = False
Objectives[8]SetPlayerActor_Invincible = False
Objectives[8]SetPlayerActor_NewTask = True
Objectives[8]Int_Task = 5
Objectives[8]Task_Repeat = False
Objectives[8]Task_Timeout = False
Objectives[8]Task_Guard_Range = 10
Objectives[8]Task_Stay_In_Range = True
Objectives[8]Task_Wander_Range = 10
Objectives[8]Task_Scenario = NONE
Objectives[8]Task_TalkingAnimation = mic_chatter
Objectives[8]Task_Time = 6
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Type = Set_Player_Actor_Objective
Objectives[9]Text = 
Objectives[9]positionX = -428.0345
Objectives[9]positionY = -1704.208
Objectives[9]positionZ = 18.08287
Objectives[9]SetPlayerActor_Use_Player = False
Objectives[9]SetPlayerActor_Player_Controllable = True
Objectives[9]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[9]SetPlayerActor_Use_Actor = True
Objectives[9]SetPlayerActor_RelationshipGroup_Change = True
Objectives[9]SetPlayerActor_RelationshipGroup = Companion
Objectives[9]SetPlayerActor_Invincible_Change = False
Objectives[9]SetPlayerActor_Invincible = False
Objectives[9]SetPlayerActor_NewTask = False
Objectives[9]Int_Task = 0
Objectives[9]Task_Repeat = False
Objectives[9]Task_Timeout = False
Objectives[9]Task_Guard_Range = 10
Objectives[9]Task_Stay_In_Range = True
Objectives[9]Task_Wander_Range = 10
Objectives[9]Task_Scenario = NONE
Objectives[9]Task_TalkingAnimation = mic_chatter
Objectives[9]Task_Time = 1
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Type = Set_Player_Actor_Objective
Objectives[10]Text = 
Objectives[10]positionX = -431.1228
Objectives[10]positionY = -1705.063
Objectives[10]positionZ = 18.0397
Objectives[10]SetPlayerActor_Use_Player = False
Objectives[10]SetPlayerActor_Player_Controllable = True
Objectives[10]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[10]SetPlayerActor_Use_Actor = True
Objectives[10]SetPlayerActor_RelationshipGroup_Change = True
Objectives[10]SetPlayerActor_RelationshipGroup = Companion
Objectives[10]SetPlayerActor_Invincible_Change = False
Objectives[10]SetPlayerActor_Invincible = False
Objectives[10]SetPlayerActor_NewTask = False
Objectives[10]Int_Task = 0
Objectives[10]Task_Repeat = False
Objectives[10]Task_Timeout = False
Objectives[10]Task_Guard_Range = 10
Objectives[10]Task_Stay_In_Range = True
Objectives[10]Task_Wander_Range = 10
Objectives[10]Task_Scenario = NONE
Objectives[10]Task_TalkingAnimation = mic_chatter
Objectives[10]Task_Time = 1
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Type = Set_Player_Actor_Objective
Objectives[11]Text = d
Objectives[11]positionX = -436.0948
Objectives[11]positionY = -1703.973
Objectives[11]positionZ = 17.95947
Objectives[11]SetPlayerActor_Use_Player = False
Objectives[11]SetPlayerActor_Player_Controllable = True
Objectives[11]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[11]SetPlayerActor_Use_Actor = True
Objectives[11]SetPlayerActor_RelationshipGroup_Change = True
Objectives[11]SetPlayerActor_RelationshipGroup = Companion
Objectives[11]SetPlayerActor_Invincible_Change = False
Objectives[11]SetPlayerActor_Invincible = False
Objectives[11]SetPlayerActor_NewTask = False
Objectives[11]Int_Task = 0
Objectives[11]Task_Repeat = False
Objectives[11]Task_Timeout = False
Objectives[11]Task_Guard_Range = 10
Objectives[11]Task_Stay_In_Range = True
Objectives[11]Task_Wander_Range = 10
Objectives[11]Task_Scenario = NONE
Objectives[11]Task_TalkingAnimation = mic_chatter
Objectives[11]Task_Time = 1
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Type = Set_Player_Actor_Objective
Objectives[12]Text = 
Objectives[12]positionX = -436.9266
Objectives[12]positionY = -1699.893
Objectives[12]positionZ = 17.95148
Objectives[12]SetPlayerActor_Use_Player = False
Objectives[12]SetPlayerActor_Player_Controllable = True
Objectives[12]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[12]SetPlayerActor_Use_Actor = True
Objectives[12]SetPlayerActor_RelationshipGroup_Change = True
Objectives[12]SetPlayerActor_RelationshipGroup = Companion
Objectives[12]SetPlayerActor_Invincible_Change = False
Objectives[12]SetPlayerActor_Invincible = False
Objectives[12]SetPlayerActor_NewTask = False
Objectives[12]Int_Task = 0
Objectives[12]Task_Repeat = False
Objectives[12]Task_Timeout = False
Objectives[12]Task_Guard_Range = 10
Objectives[12]Task_Stay_In_Range = True
Objectives[12]Task_Wander_Range = 10
Objectives[12]Task_Scenario = NONE
Objectives[12]Task_TalkingAnimation = mic_chatter
Objectives[12]Task_Time = 1
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Text = Get to the ~y~Main entrance
Objectives[13]Text2 = 
Objectives[13]Text3 = 
Objectives[13]Failed_Text = 
Objectives[13]Type = Checkpoint
Objectives[13]Checkpoint_Type = 45
Objectives[13]Reserved = 1
Objectives[13]ColorR = 255
Objectives[13]ColorG = 255
Objectives[13]ColorB = 0
Objectives[13]ColorA = 255
Objectives[13]IconColorR = 255
Objectives[13]IconColorG = 255
Objectives[13]IconColorB = 0
Objectives[13]IconColorA = 255
Objectives[13]positionX = -563.6489
Objectives[13]positionY = -1650.214
Objectives[13]positionZ = 18.19576
Objectives[13]Heading = 415
Objectives[13]Diameter = 1
Objectives[13]minimum_hight = 1
Objectives[13]maximum_hight = 10
Objectives[13]TriggerDistance = 5
Objectives[13]PlaySound = True
Objectives[13]LoseWanted = False
Objectives[13]Stop_Vehicle = False
Objectives[13]DeliverVehicleOnly = False
Objectives[13]DeliverTrailor = False
Objectives[13]DeliverTowTruck = False
Objectives[13]DeliverVehicleCargobob = False
Objectives[13]DeliverPropCargobob = False
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

Objectives[14]Text = ~y~You : ~w~OK , i hope yall are ready because here we go ...
Objectives[14]Type = Timeout_Objective
Objectives[14]positionX = -567.4092
Objectives[14]positionY = -1647.923
Objectives[14]positionZ = 18.23201
Objectives[14]Timeout_Min = 0
Objectives[14]Timeout_Sec = 6
Objectives[14]mission_ActorsCount = 27
Objectives[14]mission_Actors[0]Survive_Number = 0
Objectives[14]mission_Actors[0]Failed_Text = 
Objectives[14]mission_Actors[0]Remove_After = 0
Objectives[14]mission_Actors[0]positionX = -602.5406
Objectives[14]mission_Actors[0]positionY = -1631.422
Objectives[14]mission_Actors[0]positionZ = 27.0108
Objectives[14]mission_Actors[0]Heading = 269.9999
Objectives[14]mission_Actors[0]String_Name = g_m_y_famca_01
Objectives[14]mission_Actors[0]Relationship_Group = Enemy1
Objectives[14]mission_Actors[0]AddBlip = False
Objectives[14]mission_Actors[0]ShowCone = False
Objectives[14]mission_Actors[0]Invincible = False
Objectives[14]mission_Actors[0]SetHealth = 100
Objectives[14]mission_Actors[0]DieFromHeadShot = True
Objectives[14]mission_Actors[0]CanExitVehicle = True
Objectives[14]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[0]AlwaysFight = True
Objectives[14]mission_Actors[0]Seeing_Range = 30
Objectives[14]mission_Actors[0]Hearing_Range = 30
Objectives[14]mission_Actors[0]CombatMovement = Offensive
Objectives[14]mission_Actors[0]weapon = AssaultRifle
Objectives[14]mission_Actors[0]Variation = Random
Objectives[14]mission_Actors[0]Task = 0
Objectives[14]mission_Actors[0]Task_Guard_Range = 5
Objectives[14]mission_Actors[0]Task_Stay_In_Range = True
Objectives[14]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[0]Task_Scenario = NONE
Objectives[14]mission_Actors[1]Survive_Number = 0
Objectives[14]mission_Actors[1]Failed_Text = 
Objectives[14]mission_Actors[1]Remove_After = 0
Objectives[14]mission_Actors[1]positionX = -602.3652
Objectives[14]mission_Actors[1]positionY = -1629.455
Objectives[14]mission_Actors[1]positionZ = 27.0108
Objectives[14]mission_Actors[1]Heading = 269.9999
Objectives[14]mission_Actors[1]String_Name = g_m_y_famca_01
Objectives[14]mission_Actors[1]Relationship_Group = Enemy1
Objectives[14]mission_Actors[1]AddBlip = False
Objectives[14]mission_Actors[1]ShowCone = False
Objectives[14]mission_Actors[1]Invincible = False
Objectives[14]mission_Actors[1]SetHealth = 100
Objectives[14]mission_Actors[1]DieFromHeadShot = True
Objectives[14]mission_Actors[1]CanExitVehicle = True
Objectives[14]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[1]AlwaysFight = True
Objectives[14]mission_Actors[1]Seeing_Range = 30
Objectives[14]mission_Actors[1]Hearing_Range = 30
Objectives[14]mission_Actors[1]CombatMovement = Offensive
Objectives[14]mission_Actors[1]weapon = AssaultRifle
Objectives[14]mission_Actors[1]Variation = Random
Objectives[14]mission_Actors[1]Task = 0
Objectives[14]mission_Actors[1]Task_Guard_Range = 5
Objectives[14]mission_Actors[1]Task_Stay_In_Range = True
Objectives[14]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[1]Task_Scenario = NONE
Objectives[14]mission_Actors[2]Survive_Number = 0
Objectives[14]mission_Actors[2]Failed_Text = 
Objectives[14]mission_Actors[2]Remove_After = 0
Objectives[14]mission_Actors[2]positionX = -605.6465
Objectives[14]mission_Actors[2]positionY = -1616.78
Objectives[14]mission_Actors[2]positionZ = 27.03493
Objectives[14]mission_Actors[2]Heading = 169.9999
Objectives[14]mission_Actors[2]String_Name = g_m_y_famca_01
Objectives[14]mission_Actors[2]Relationship_Group = Enemy1
Objectives[14]mission_Actors[2]AddBlip = False
Objectives[14]mission_Actors[2]ShowCone = False
Objectives[14]mission_Actors[2]Invincible = False
Objectives[14]mission_Actors[2]SetHealth = 100
Objectives[14]mission_Actors[2]DieFromHeadShot = True
Objectives[14]mission_Actors[2]CanExitVehicle = True
Objectives[14]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[2]AlwaysFight = True
Objectives[14]mission_Actors[2]Seeing_Range = 30
Objectives[14]mission_Actors[2]Hearing_Range = 30
Objectives[14]mission_Actors[2]CombatMovement = Offensive
Objectives[14]mission_Actors[2]weapon = AssaultRifle
Objectives[14]mission_Actors[2]Variation = Random
Objectives[14]mission_Actors[2]Task = 0
Objectives[14]mission_Actors[2]Task_Guard_Range = 5
Objectives[14]mission_Actors[2]Task_Stay_In_Range = True
Objectives[14]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[2]Task_Scenario = NONE
Objectives[14]mission_Actors[3]Survive_Number = 0
Objectives[14]mission_Actors[3]Failed_Text = 
Objectives[14]mission_Actors[3]Remove_After = 0
Objectives[14]mission_Actors[3]positionX = -604.1483
Objectives[14]mission_Actors[3]positionY = -1617.921
Objectives[14]mission_Actors[3]positionZ = 27.0108
Objectives[14]mission_Actors[3]Heading = 169.9999
Objectives[14]mission_Actors[3]String_Name = g_m_y_famca_01
Objectives[14]mission_Actors[3]Relationship_Group = Enemy1
Objectives[14]mission_Actors[3]AddBlip = False
Objectives[14]mission_Actors[3]ShowCone = False
Objectives[14]mission_Actors[3]Invincible = False
Objectives[14]mission_Actors[3]SetHealth = 100
Objectives[14]mission_Actors[3]DieFromHeadShot = True
Objectives[14]mission_Actors[3]CanExitVehicle = True
Objectives[14]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[3]AlwaysFight = True
Objectives[14]mission_Actors[3]Seeing_Range = 30
Objectives[14]mission_Actors[3]Hearing_Range = 30
Objectives[14]mission_Actors[3]CombatMovement = Offensive
Objectives[14]mission_Actors[3]weapon = AssaultRifle
Objectives[14]mission_Actors[3]Variation = Random
Objectives[14]mission_Actors[3]Task = 0
Objectives[14]mission_Actors[3]Task_Guard_Range = 5
Objectives[14]mission_Actors[3]Task_Stay_In_Range = True
Objectives[14]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[3]Task_Scenario = NONE
Objectives[14]mission_Actors[4]Survive_Number = 0
Objectives[14]mission_Actors[4]Failed_Text = 
Objectives[14]mission_Actors[4]Remove_After = 0
Objectives[14]mission_Actors[4]positionX = -584.6771
Objectives[14]mission_Actors[4]positionY = -1604.804
Objectives[14]mission_Actors[4]positionZ = 27.0108
Objectives[14]mission_Actors[4]Heading = 119.835
Objectives[14]mission_Actors[4]String_Name = g_m_y_famdnf_01
Objectives[14]mission_Actors[4]Relationship_Group = Enemy1
Objectives[14]mission_Actors[4]AddBlip = False
Objectives[14]mission_Actors[4]ShowCone = False
Objectives[14]mission_Actors[4]Invincible = False
Objectives[14]mission_Actors[4]SetHealth = 100
Objectives[14]mission_Actors[4]DieFromHeadShot = True
Objectives[14]mission_Actors[4]CanExitVehicle = True
Objectives[14]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[4]AlwaysFight = True
Objectives[14]mission_Actors[4]Seeing_Range = 30
Objectives[14]mission_Actors[4]Hearing_Range = 30
Objectives[14]mission_Actors[4]CombatMovement = Offensive
Objectives[14]mission_Actors[4]weapon = AssaultRifle
Objectives[14]mission_Actors[4]Variation = Random
Objectives[14]mission_Actors[4]Task = 0
Objectives[14]mission_Actors[4]Task_Guard_Range = 5
Objectives[14]mission_Actors[4]Task_Stay_In_Range = True
Objectives[14]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[4]Task_Scenario = NONE
Objectives[14]mission_Actors[5]Survive_Number = 0
Objectives[14]mission_Actors[5]Failed_Text = 
Objectives[14]mission_Actors[5]Remove_After = 0
Objectives[14]mission_Actors[5]positionX = -584.2
Objectives[14]mission_Actors[5]positionY = -1599.704
Objectives[14]mission_Actors[5]positionZ = 27.0108
Objectives[14]mission_Actors[5]Heading = 120
Objectives[14]mission_Actors[5]String_Name = g_m_y_famdnf_01
Objectives[14]mission_Actors[5]Relationship_Group = Enemy1
Objectives[14]mission_Actors[5]AddBlip = False
Objectives[14]mission_Actors[5]ShowCone = False
Objectives[14]mission_Actors[5]Invincible = False
Objectives[14]mission_Actors[5]SetHealth = 100
Objectives[14]mission_Actors[5]DieFromHeadShot = True
Objectives[14]mission_Actors[5]CanExitVehicle = True
Objectives[14]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[5]AlwaysFight = True
Objectives[14]mission_Actors[5]Seeing_Range = 30
Objectives[14]mission_Actors[5]Hearing_Range = 30
Objectives[14]mission_Actors[5]CombatMovement = Offensive
Objectives[14]mission_Actors[5]weapon = AssaultRifle
Objectives[14]mission_Actors[5]Variation = Random
Objectives[14]mission_Actors[5]Task = 0
Objectives[14]mission_Actors[5]Task_Guard_Range = 5
Objectives[14]mission_Actors[5]Task_Stay_In_Range = True
Objectives[14]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[5]Task_Scenario = NONE
Objectives[14]mission_Actors[6]Survive_Number = 0
Objectives[14]mission_Actors[6]Failed_Text = 
Objectives[14]mission_Actors[6]Remove_After = 0
Objectives[14]mission_Actors[6]positionX = -588.2743
Objectives[14]mission_Actors[6]positionY = -1601.129
Objectives[14]mission_Actors[6]positionZ = 27.0108
Objectives[14]mission_Actors[6]Heading = 160
Objectives[14]mission_Actors[6]String_Name = g_m_y_famdnf_01
Objectives[14]mission_Actors[6]Relationship_Group = Enemy1
Objectives[14]mission_Actors[6]AddBlip = False
Objectives[14]mission_Actors[6]ShowCone = False
Objectives[14]mission_Actors[6]Invincible = False
Objectives[14]mission_Actors[6]SetHealth = 100
Objectives[14]mission_Actors[6]DieFromHeadShot = True
Objectives[14]mission_Actors[6]CanExitVehicle = True
Objectives[14]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[6]AlwaysFight = True
Objectives[14]mission_Actors[6]Seeing_Range = 30
Objectives[14]mission_Actors[6]Hearing_Range = 30
Objectives[14]mission_Actors[6]CombatMovement = Offensive
Objectives[14]mission_Actors[6]weapon = AssaultRifle
Objectives[14]mission_Actors[6]Variation = Random
Objectives[14]mission_Actors[6]Task = 0
Objectives[14]mission_Actors[6]Task_Guard_Range = 5
Objectives[14]mission_Actors[6]Task_Stay_In_Range = True
Objectives[14]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[6]Task_Scenario = NONE
Objectives[14]mission_Actors[7]Survive_Number = 0
Objectives[14]mission_Actors[7]Failed_Text = 
Objectives[14]mission_Actors[7]Remove_After = 0
Objectives[14]mission_Actors[7]positionX = -586.4571
Objectives[14]mission_Actors[7]positionY = -1600.106
Objectives[14]mission_Actors[7]positionZ = 27.0108
Objectives[14]mission_Actors[7]Heading = 189.9999
Objectives[14]mission_Actors[7]String_Name = g_m_y_famdnf_01
Objectives[14]mission_Actors[7]Relationship_Group = Enemy1
Objectives[14]mission_Actors[7]AddBlip = False
Objectives[14]mission_Actors[7]ShowCone = False
Objectives[14]mission_Actors[7]Invincible = False
Objectives[14]mission_Actors[7]SetHealth = 100
Objectives[14]mission_Actors[7]DieFromHeadShot = True
Objectives[14]mission_Actors[7]CanExitVehicle = True
Objectives[14]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[7]AlwaysFight = True
Objectives[14]mission_Actors[7]Seeing_Range = 30
Objectives[14]mission_Actors[7]Hearing_Range = 30
Objectives[14]mission_Actors[7]CombatMovement = Offensive
Objectives[14]mission_Actors[7]weapon = AssaultRifle
Objectives[14]mission_Actors[7]Variation = Random
Objectives[14]mission_Actors[7]Task = 0
Objectives[14]mission_Actors[7]Task_Guard_Range = 5
Objectives[14]mission_Actors[7]Task_Stay_In_Range = True
Objectives[14]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[7]Task_Scenario = NONE
Objectives[14]mission_Actors[8]Survive_Number = 0
Objectives[14]mission_Actors[8]Failed_Text = 
Objectives[14]mission_Actors[8]Remove_After = 0
Objectives[14]mission_Actors[8]positionX = -588.9845
Objectives[14]mission_Actors[8]positionY = -1602.982
Objectives[14]mission_Actors[8]positionZ = 27.0108
Objectives[14]mission_Actors[8]Heading = 269.9999
Objectives[14]mission_Actors[8]String_Name = g_m_y_famdnf_01
Objectives[14]mission_Actors[8]Relationship_Group = Enemy1
Objectives[14]mission_Actors[8]AddBlip = False
Objectives[14]mission_Actors[8]ShowCone = False
Objectives[14]mission_Actors[8]Invincible = False
Objectives[14]mission_Actors[8]SetHealth = 100
Objectives[14]mission_Actors[8]DieFromHeadShot = True
Objectives[14]mission_Actors[8]CanExitVehicle = True
Objectives[14]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[8]AlwaysFight = True
Objectives[14]mission_Actors[8]Seeing_Range = 30
Objectives[14]mission_Actors[8]Hearing_Range = 30
Objectives[14]mission_Actors[8]CombatMovement = Offensive
Objectives[14]mission_Actors[8]weapon = AssaultRifle
Objectives[14]mission_Actors[8]Variation = Random
Objectives[14]mission_Actors[8]Task = 0
Objectives[14]mission_Actors[8]Task_Guard_Range = 5
Objectives[14]mission_Actors[8]Task_Stay_In_Range = True
Objectives[14]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[8]Task_Scenario = NONE
Objectives[14]mission_Actors[9]Survive_Number = 0
Objectives[14]mission_Actors[9]Failed_Text = 
Objectives[14]mission_Actors[9]Remove_After = 0
Objectives[14]mission_Actors[9]positionX = -581.6357
Objectives[14]mission_Actors[9]positionY = -1611.764
Objectives[14]mission_Actors[9]positionZ = 27.0108
Objectives[14]mission_Actors[9]Heading = 289.9999
Objectives[14]mission_Actors[9]String_Name = g_m_y_famdnf_01
Objectives[14]mission_Actors[9]Relationship_Group = Enemy1
Objectives[14]mission_Actors[9]AddBlip = False
Objectives[14]mission_Actors[9]ShowCone = False
Objectives[14]mission_Actors[9]Invincible = False
Objectives[14]mission_Actors[9]SetHealth = 100
Objectives[14]mission_Actors[9]DieFromHeadShot = True
Objectives[14]mission_Actors[9]CanExitVehicle = True
Objectives[14]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[9]AlwaysFight = True
Objectives[14]mission_Actors[9]Seeing_Range = 30
Objectives[14]mission_Actors[9]Hearing_Range = 30
Objectives[14]mission_Actors[9]CombatMovement = Offensive
Objectives[14]mission_Actors[9]weapon = AssaultRifle
Objectives[14]mission_Actors[9]Variation = Random
Objectives[14]mission_Actors[9]Task = 0
Objectives[14]mission_Actors[9]Task_Guard_Range = 5
Objectives[14]mission_Actors[9]Task_Stay_In_Range = True
Objectives[14]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[9]Task_Scenario = NONE
Objectives[14]mission_Actors[10]Survive_Number = 0
Objectives[14]mission_Actors[10]Failed_Text = 
Objectives[14]mission_Actors[10]Remove_After = 0
Objectives[14]mission_Actors[10]positionX = -580.4496
Objectives[14]mission_Actors[10]positionY = -1612.625
Objectives[14]mission_Actors[10]positionZ = 27.0108
Objectives[14]mission_Actors[10]Heading = 349.9999
Objectives[14]mission_Actors[10]String_Name = g_m_y_famdnf_01
Objectives[14]mission_Actors[10]Relationship_Group = Enemy1
Objectives[14]mission_Actors[10]AddBlip = False
Objectives[14]mission_Actors[10]ShowCone = False
Objectives[14]mission_Actors[10]Invincible = False
Objectives[14]mission_Actors[10]SetHealth = 100
Objectives[14]mission_Actors[10]DieFromHeadShot = True
Objectives[14]mission_Actors[10]CanExitVehicle = True
Objectives[14]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[10]AlwaysFight = True
Objectives[14]mission_Actors[10]Seeing_Range = 30
Objectives[14]mission_Actors[10]Hearing_Range = 30
Objectives[14]mission_Actors[10]CombatMovement = Offensive
Objectives[14]mission_Actors[10]weapon = AssaultRifle
Objectives[14]mission_Actors[10]Variation = Random
Objectives[14]mission_Actors[10]Task = 0
Objectives[14]mission_Actors[10]Task_Guard_Range = 5
Objectives[14]mission_Actors[10]Task_Stay_In_Range = True
Objectives[14]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[10]Task_Scenario = NONE
Objectives[14]mission_Actors[11]Survive_Number = 0
Objectives[14]mission_Actors[11]Failed_Text = 
Objectives[14]mission_Actors[11]Remove_After = 0
Objectives[14]mission_Actors[11]positionX = -573.7816
Objectives[14]mission_Actors[11]positionY = -1611.71
Objectives[14]mission_Actors[11]positionZ = 27.0108
Objectives[14]mission_Actors[11]Heading = 64.99988
Objectives[14]mission_Actors[11]String_Name = g_m_y_famdnf_01
Objectives[14]mission_Actors[11]Relationship_Group = Enemy1
Objectives[14]mission_Actors[11]AddBlip = False
Objectives[14]mission_Actors[11]ShowCone = False
Objectives[14]mission_Actors[11]Invincible = False
Objectives[14]mission_Actors[11]SetHealth = 100
Objectives[14]mission_Actors[11]DieFromHeadShot = True
Objectives[14]mission_Actors[11]CanExitVehicle = True
Objectives[14]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[11]AlwaysFight = True
Objectives[14]mission_Actors[11]Seeing_Range = 30
Objectives[14]mission_Actors[11]Hearing_Range = 30
Objectives[14]mission_Actors[11]CombatMovement = Offensive
Objectives[14]mission_Actors[11]weapon = AssaultRifle
Objectives[14]mission_Actors[11]Variation = Random
Objectives[14]mission_Actors[11]Task = 0
Objectives[14]mission_Actors[11]Task_Guard_Range = 5
Objectives[14]mission_Actors[11]Task_Stay_In_Range = True
Objectives[14]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[11]Task_Scenario = NONE
Objectives[14]mission_Actors[12]Survive_Number = 0
Objectives[14]mission_Actors[12]Failed_Text = 
Objectives[14]mission_Actors[12]Remove_After = 0
Objectives[14]mission_Actors[12]positionX = -570.8354
Objectives[14]mission_Actors[12]positionY = -1600.975
Objectives[14]mission_Actors[12]positionZ = 27.0108
Objectives[14]mission_Actors[12]Heading = 99.99989
Objectives[14]mission_Actors[12]String_Name = g_m_y_famdnf_01
Objectives[14]mission_Actors[12]Relationship_Group = Enemy1
Objectives[14]mission_Actors[12]AddBlip = False
Objectives[14]mission_Actors[12]ShowCone = False
Objectives[14]mission_Actors[12]Invincible = False
Objectives[14]mission_Actors[12]SetHealth = 100
Objectives[14]mission_Actors[12]DieFromHeadShot = True
Objectives[14]mission_Actors[12]CanExitVehicle = True
Objectives[14]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[12]AlwaysFight = True
Objectives[14]mission_Actors[12]Seeing_Range = 30
Objectives[14]mission_Actors[12]Hearing_Range = 30
Objectives[14]mission_Actors[12]CombatMovement = Offensive
Objectives[14]mission_Actors[12]weapon = SpecialCarbine
Objectives[14]mission_Actors[12]Variation = Random
Objectives[14]mission_Actors[12]Task = 0
Objectives[14]mission_Actors[12]Task_Guard_Range = 5
Objectives[14]mission_Actors[12]Task_Stay_In_Range = True
Objectives[14]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[12]Task_Scenario = NONE
Objectives[14]mission_Actors[13]Survive_Number = 0
Objectives[14]mission_Actors[13]Failed_Text = 
Objectives[14]mission_Actors[13]Remove_After = 0
Objectives[14]mission_Actors[13]positionX = -570.7718
Objectives[14]mission_Actors[13]positionY = -1599.722
Objectives[14]mission_Actors[13]positionZ = 27.0108
Objectives[14]mission_Actors[13]Heading = 174.9999
Objectives[14]mission_Actors[13]String_Name = g_m_y_famdnf_01
Objectives[14]mission_Actors[13]Relationship_Group = Enemy1
Objectives[14]mission_Actors[13]AddBlip = False
Objectives[14]mission_Actors[13]ShowCone = False
Objectives[14]mission_Actors[13]Invincible = False
Objectives[14]mission_Actors[13]SetHealth = 100
Objectives[14]mission_Actors[13]DieFromHeadShot = True
Objectives[14]mission_Actors[13]CanExitVehicle = True
Objectives[14]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[13]AlwaysFight = True
Objectives[14]mission_Actors[13]Seeing_Range = 30
Objectives[14]mission_Actors[13]Hearing_Range = 30
Objectives[14]mission_Actors[13]CombatMovement = Offensive
Objectives[14]mission_Actors[13]weapon = SpecialCarbine
Objectives[14]mission_Actors[13]Variation = Random
Objectives[14]mission_Actors[13]Task = 0
Objectives[14]mission_Actors[13]Task_Guard_Range = 5
Objectives[14]mission_Actors[13]Task_Stay_In_Range = True
Objectives[14]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[13]Task_Scenario = NONE
Objectives[14]mission_Actors[14]Survive_Number = 0
Objectives[14]mission_Actors[14]Failed_Text = 
Objectives[14]mission_Actors[14]Remove_After = 0
Objectives[14]mission_Actors[14]positionX = -560.7427
Objectives[14]mission_Actors[14]positionY = -1601.539
Objectives[14]mission_Actors[14]positionZ = 27.0108
Objectives[14]mission_Actors[14]Heading = 134.9999
Objectives[14]mission_Actors[14]String_Name = g_m_y_famfor_01
Objectives[14]mission_Actors[14]Relationship_Group = Enemy1
Objectives[14]mission_Actors[14]AddBlip = False
Objectives[14]mission_Actors[14]ShowCone = False
Objectives[14]mission_Actors[14]Invincible = False
Objectives[14]mission_Actors[14]SetHealth = 100
Objectives[14]mission_Actors[14]DieFromHeadShot = True
Objectives[14]mission_Actors[14]CanExitVehicle = True
Objectives[14]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[14]AlwaysFight = True
Objectives[14]mission_Actors[14]Seeing_Range = 30
Objectives[14]mission_Actors[14]Hearing_Range = 30
Objectives[14]mission_Actors[14]CombatMovement = Offensive
Objectives[14]mission_Actors[14]weapon = Revolver
Objectives[14]mission_Actors[14]Variation = Random
Objectives[14]mission_Actors[14]Task = 0
Objectives[14]mission_Actors[14]Task_Guard_Range = 5
Objectives[14]mission_Actors[14]Task_Stay_In_Range = True
Objectives[14]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[14]Task_Scenario = NONE
Objectives[14]mission_Actors[15]Survive_Number = 0
Objectives[14]mission_Actors[15]Failed_Text = 
Objectives[14]mission_Actors[15]Remove_After = 0
Objectives[14]mission_Actors[15]positionX = -561.5626
Objectives[14]mission_Actors[15]positionY = -1602.578
Objectives[14]mission_Actors[15]positionZ = 27.0108
Objectives[14]mission_Actors[15]Heading = 309.9999
Objectives[14]mission_Actors[15]String_Name = g_m_y_famfor_01
Objectives[14]mission_Actors[15]Relationship_Group = Enemy1
Objectives[14]mission_Actors[15]AddBlip = False
Objectives[14]mission_Actors[15]ShowCone = False
Objectives[14]mission_Actors[15]Invincible = False
Objectives[14]mission_Actors[15]SetHealth = 100
Objectives[14]mission_Actors[15]DieFromHeadShot = True
Objectives[14]mission_Actors[15]CanExitVehicle = True
Objectives[14]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[15]AlwaysFight = True
Objectives[14]mission_Actors[15]Seeing_Range = 30
Objectives[14]mission_Actors[15]Hearing_Range = 30
Objectives[14]mission_Actors[15]CombatMovement = Offensive
Objectives[14]mission_Actors[15]weapon = Revolver
Objectives[14]mission_Actors[15]Variation = Random
Objectives[14]mission_Actors[15]Task = 0
Objectives[14]mission_Actors[15]Task_Guard_Range = 5
Objectives[14]mission_Actors[15]Task_Stay_In_Range = True
Objectives[14]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[15]Task_Scenario = NONE
Objectives[14]mission_Actors[16]Survive_Number = 0
Objectives[14]mission_Actors[16]Failed_Text = 
Objectives[14]mission_Actors[16]Remove_After = 0
Objectives[14]mission_Actors[16]positionX = -560.8165
Objectives[14]mission_Actors[16]positionY = -1617.441
Objectives[14]mission_Actors[16]positionZ = 27.0108
Objectives[14]mission_Actors[16]Heading = 119.9999
Objectives[14]mission_Actors[16]String_Name = g_f_y_families_01
Objectives[14]mission_Actors[16]Relationship_Group = Enemy1
Objectives[14]mission_Actors[16]AddBlip = False
Objectives[14]mission_Actors[16]ShowCone = False
Objectives[14]mission_Actors[16]Invincible = False
Objectives[14]mission_Actors[16]SetHealth = 100
Objectives[14]mission_Actors[16]DieFromHeadShot = True
Objectives[14]mission_Actors[16]CanExitVehicle = True
Objectives[14]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[16]AlwaysFight = True
Objectives[14]mission_Actors[16]Seeing_Range = 30
Objectives[14]mission_Actors[16]Hearing_Range = 30
Objectives[14]mission_Actors[16]CombatMovement = Offensive
Objectives[14]mission_Actors[16]weapon = RevolverMk2
Objectives[14]mission_Actors[16]Variation = Random
Objectives[14]mission_Actors[16]Task = 0
Objectives[14]mission_Actors[16]Task_Guard_Range = 5
Objectives[14]mission_Actors[16]Task_Stay_In_Range = True
Objectives[14]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[16]Task_Scenario = NONE
Objectives[14]mission_Actors[17]Survive_Number = 0
Objectives[14]mission_Actors[17]Failed_Text = 
Objectives[14]mission_Actors[17]Remove_After = 0
Objectives[14]mission_Actors[17]positionX = -561.2976
Objectives[14]mission_Actors[17]positionY = -1618.218
Objectives[14]mission_Actors[17]positionZ = 27.0108
Objectives[14]mission_Actors[17]Heading = 289.9999
Objectives[14]mission_Actors[17]String_Name = g_f_y_families_01
Objectives[14]mission_Actors[17]Relationship_Group = Enemy1
Objectives[14]mission_Actors[17]AddBlip = False
Objectives[14]mission_Actors[17]ShowCone = False
Objectives[14]mission_Actors[17]Invincible = False
Objectives[14]mission_Actors[17]SetHealth = 100
Objectives[14]mission_Actors[17]DieFromHeadShot = True
Objectives[14]mission_Actors[17]CanExitVehicle = True
Objectives[14]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[17]AlwaysFight = True
Objectives[14]mission_Actors[17]Seeing_Range = 30
Objectives[14]mission_Actors[17]Hearing_Range = 30
Objectives[14]mission_Actors[17]CombatMovement = Offensive
Objectives[14]mission_Actors[17]weapon = RevolverMk2
Objectives[14]mission_Actors[17]Variation = Random
Objectives[14]mission_Actors[17]Task = 0
Objectives[14]mission_Actors[17]Task_Guard_Range = 5
Objectives[14]mission_Actors[17]Task_Stay_In_Range = True
Objectives[14]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[17]Task_Scenario = NONE
Objectives[14]mission_Actors[18]Survive_Number = 0
Objectives[14]mission_Actors[18]Failed_Text = 
Objectives[14]mission_Actors[18]Remove_After = 0
Objectives[14]mission_Actors[18]positionX = -562.4257
Objectives[14]mission_Actors[18]positionY = -1618.828
Objectives[14]mission_Actors[18]positionZ = 27.0108
Objectives[14]mission_Actors[18]Heading = 24.99987
Objectives[14]mission_Actors[18]String_Name = g_f_y_families_01
Objectives[14]mission_Actors[18]Relationship_Group = Enemy1
Objectives[14]mission_Actors[18]AddBlip = False
Objectives[14]mission_Actors[18]ShowCone = False
Objectives[14]mission_Actors[18]Invincible = False
Objectives[14]mission_Actors[18]SetHealth = 100
Objectives[14]mission_Actors[18]DieFromHeadShot = True
Objectives[14]mission_Actors[18]CanExitVehicle = True
Objectives[14]mission_Actors[18]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[18]AlwaysFight = True
Objectives[14]mission_Actors[18]Seeing_Range = 30
Objectives[14]mission_Actors[18]Hearing_Range = 30
Objectives[14]mission_Actors[18]CombatMovement = Offensive
Objectives[14]mission_Actors[18]weapon = RevolverMk2
Objectives[14]mission_Actors[18]Variation = Random
Objectives[14]mission_Actors[18]Task = 0
Objectives[14]mission_Actors[18]Task_Guard_Range = 5
Objectives[14]mission_Actors[18]Task_Stay_In_Range = True
Objectives[14]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[18]Task_Scenario = NONE
Objectives[14]mission_Actors[19]Survive_Number = 0
Objectives[14]mission_Actors[19]Failed_Text = 
Objectives[14]mission_Actors[19]Remove_After = 0
Objectives[14]mission_Actors[19]positionX = -564.0659
Objectives[14]mission_Actors[19]positionY = -1627.077
Objectives[14]mission_Actors[19]positionZ = 29.84295
Objectives[14]mission_Actors[19]Heading = 174.9999
Objectives[14]mission_Actors[19]String_Name = A_M_M_OG_Boss_01
Objectives[14]mission_Actors[19]Relationship_Group = Enemy1
Objectives[14]mission_Actors[19]AddBlip = False
Objectives[14]mission_Actors[19]ShowCone = False
Objectives[14]mission_Actors[19]Invincible = False
Objectives[14]mission_Actors[19]SetHealth = 100
Objectives[14]mission_Actors[19]DieFromHeadShot = True
Objectives[14]mission_Actors[19]CanExitVehicle = True
Objectives[14]mission_Actors[19]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[19]AlwaysFight = True
Objectives[14]mission_Actors[19]Seeing_Range = 30
Objectives[14]mission_Actors[19]Hearing_Range = 30
Objectives[14]mission_Actors[19]CombatMovement = Offensive
Objectives[14]mission_Actors[19]weapon = BattleAxe
Objectives[14]mission_Actors[19]Variation = Random
Objectives[14]mission_Actors[19]Task = 0
Objectives[14]mission_Actors[19]Task_Guard_Range = 5
Objectives[14]mission_Actors[19]Task_Stay_In_Range = True
Objectives[14]mission_Actors[19]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[19]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[19]Task_Scenario = NONE
Objectives[14]mission_Actors[20]Survive_Number = 0
Objectives[14]mission_Actors[20]Failed_Text = 
Objectives[14]mission_Actors[20]Remove_After = 0
Objectives[14]mission_Actors[20]positionX = -565.2727
Objectives[14]mission_Actors[20]positionY = -1629.642
Objectives[14]mission_Actors[20]positionZ = 33.00714
Objectives[14]mission_Actors[20]Heading = 264.9999
Objectives[14]mission_Actors[20]String_Name = g_m_m_korboss_01
Objectives[14]mission_Actors[20]Relationship_Group = Enemy1
Objectives[14]mission_Actors[20]AddBlip = False
Objectives[14]mission_Actors[20]ShowCone = False
Objectives[14]mission_Actors[20]Invincible = False
Objectives[14]mission_Actors[20]SetHealth = 100
Objectives[14]mission_Actors[20]DieFromHeadShot = True
Objectives[14]mission_Actors[20]CanExitVehicle = True
Objectives[14]mission_Actors[20]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[20]AlwaysFight = True
Objectives[14]mission_Actors[20]Seeing_Range = 30
Objectives[14]mission_Actors[20]Hearing_Range = 30
Objectives[14]mission_Actors[20]CombatMovement = Offensive
Objectives[14]mission_Actors[20]weapon = HeavyPistol
Objectives[14]mission_Actors[20]Variation = Random
Objectives[14]mission_Actors[20]Task = 0
Objectives[14]mission_Actors[20]Task_Guard_Range = 5
Objectives[14]mission_Actors[20]Task_Stay_In_Range = True
Objectives[14]mission_Actors[20]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[20]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[20]Task_Scenario = NONE
Objectives[14]mission_Actors[21]Survive_Number = 0
Objectives[14]mission_Actors[21]Failed_Text = 
Objectives[14]mission_Actors[21]Remove_After = 0
Objectives[14]mission_Actors[21]positionX = -565.8469
Objectives[14]mission_Actors[21]positionY = -1628.424
Objectives[14]mission_Actors[21]positionZ = 33.00555
Objectives[14]mission_Actors[21]Heading = 264.9997
Objectives[14]mission_Actors[21]String_Name = g_m_m_korboss_01
Objectives[14]mission_Actors[21]Relationship_Group = Enemy1
Objectives[14]mission_Actors[21]AddBlip = False
Objectives[14]mission_Actors[21]ShowCone = False
Objectives[14]mission_Actors[21]Invincible = False
Objectives[14]mission_Actors[21]SetHealth = 100
Objectives[14]mission_Actors[21]DieFromHeadShot = True
Objectives[14]mission_Actors[21]CanExitVehicle = True
Objectives[14]mission_Actors[21]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[21]AlwaysFight = True
Objectives[14]mission_Actors[21]Seeing_Range = 30
Objectives[14]mission_Actors[21]Hearing_Range = 30
Objectives[14]mission_Actors[21]CombatMovement = Offensive
Objectives[14]mission_Actors[21]weapon = HeavyPistol
Objectives[14]mission_Actors[21]Variation = Random
Objectives[14]mission_Actors[21]Task = 0
Objectives[14]mission_Actors[21]Task_Guard_Range = 5
Objectives[14]mission_Actors[21]Task_Stay_In_Range = True
Objectives[14]mission_Actors[21]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[21]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[21]Task_Scenario = NONE
Objectives[14]mission_Actors[22]Survive_Number = 0
Objectives[14]mission_Actors[22]Failed_Text = 
Objectives[14]mission_Actors[22]Remove_After = 0
Objectives[14]mission_Actors[22]positionX = -579.9333
Objectives[14]mission_Actors[22]positionY = -1624.543
Objectives[14]mission_Actors[22]positionZ = 33.03985
Objectives[14]mission_Actors[22]Heading = 264.9999
Objectives[14]mission_Actors[22]String_Name = g_m_m_korboss_01
Objectives[14]mission_Actors[22]Relationship_Group = Enemy1
Objectives[14]mission_Actors[22]AddBlip = False
Objectives[14]mission_Actors[22]ShowCone = False
Objectives[14]mission_Actors[22]Invincible = False
Objectives[14]mission_Actors[22]SetHealth = 100
Objectives[14]mission_Actors[22]DieFromHeadShot = True
Objectives[14]mission_Actors[22]CanExitVehicle = True
Objectives[14]mission_Actors[22]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[22]AlwaysFight = True
Objectives[14]mission_Actors[22]Seeing_Range = 30
Objectives[14]mission_Actors[22]Hearing_Range = 30
Objectives[14]mission_Actors[22]CombatMovement = Offensive
Objectives[14]mission_Actors[22]weapon = HeavyPistol
Objectives[14]mission_Actors[22]Variation = Random
Objectives[14]mission_Actors[22]Task = 0
Objectives[14]mission_Actors[22]Task_Guard_Range = 5
Objectives[14]mission_Actors[22]Task_Stay_In_Range = True
Objectives[14]mission_Actors[22]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[22]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[22]Task_Scenario = NONE
Objectives[14]mission_Actors[23]Survive_Number = 0
Objectives[14]mission_Actors[23]Failed_Text = 
Objectives[14]mission_Actors[23]Remove_After = 0
Objectives[14]mission_Actors[23]positionX = -579.5274
Objectives[14]mission_Actors[23]positionY = -1626.28
Objectives[14]mission_Actors[23]positionZ = 33.07211
Objectives[14]mission_Actors[23]Heading = 264.9999
Objectives[14]mission_Actors[23]String_Name = g_m_m_korboss_01
Objectives[14]mission_Actors[23]Relationship_Group = Enemy1
Objectives[14]mission_Actors[23]AddBlip = False
Objectives[14]mission_Actors[23]ShowCone = False
Objectives[14]mission_Actors[23]Invincible = False
Objectives[14]mission_Actors[23]SetHealth = 100
Objectives[14]mission_Actors[23]DieFromHeadShot = True
Objectives[14]mission_Actors[23]CanExitVehicle = True
Objectives[14]mission_Actors[23]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[23]AlwaysFight = True
Objectives[14]mission_Actors[23]Seeing_Range = 30
Objectives[14]mission_Actors[23]Hearing_Range = 30
Objectives[14]mission_Actors[23]CombatMovement = Offensive
Objectives[14]mission_Actors[23]weapon = HeavyPistol
Objectives[14]mission_Actors[23]Variation = Random
Objectives[14]mission_Actors[23]Task = 0
Objectives[14]mission_Actors[23]Task_Guard_Range = 5
Objectives[14]mission_Actors[23]Task_Stay_In_Range = True
Objectives[14]mission_Actors[23]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[23]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[23]Task_Scenario = NONE
Objectives[14]mission_Actors[24]Survive_Number = 0
Objectives[14]mission_Actors[24]Failed_Text = 
Objectives[14]mission_Actors[24]Remove_After = 0
Objectives[14]mission_Actors[24]positionX = -579.6203
Objectives[14]mission_Actors[24]positionY = -1628.094
Objectives[14]mission_Actors[24]positionZ = 33.01056
Objectives[14]mission_Actors[24]Heading = 264.9999
Objectives[14]mission_Actors[24]String_Name = g_m_m_korboss_01
Objectives[14]mission_Actors[24]Relationship_Group = Enemy1
Objectives[14]mission_Actors[24]AddBlip = False
Objectives[14]mission_Actors[24]ShowCone = False
Objectives[14]mission_Actors[24]Invincible = False
Objectives[14]mission_Actors[24]SetHealth = 100
Objectives[14]mission_Actors[24]DieFromHeadShot = True
Objectives[14]mission_Actors[24]CanExitVehicle = True
Objectives[14]mission_Actors[24]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[24]AlwaysFight = True
Objectives[14]mission_Actors[24]Seeing_Range = 30
Objectives[14]mission_Actors[24]Hearing_Range = 30
Objectives[14]mission_Actors[24]CombatMovement = Offensive
Objectives[14]mission_Actors[24]weapon = HeavyPistol
Objectives[14]mission_Actors[24]Variation = Random
Objectives[14]mission_Actors[24]Task = 0
Objectives[14]mission_Actors[24]Task_Guard_Range = 5
Objectives[14]mission_Actors[24]Task_Stay_In_Range = True
Objectives[14]mission_Actors[24]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[24]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[24]Task_Scenario = NONE
Objectives[14]mission_Actors[25]Survive_Number = 0
Objectives[14]mission_Actors[25]Failed_Text = 
Objectives[14]mission_Actors[25]Remove_After = 0
Objectives[14]mission_Actors[25]positionX = -587.7854
Objectives[14]mission_Actors[25]positionY = -1627.28
Objectives[14]mission_Actors[25]positionZ = 33.01056
Objectives[14]mission_Actors[25]Heading = 264.9999
Objectives[14]mission_Actors[25]String_Name = g_m_m_korboss_01
Objectives[14]mission_Actors[25]Relationship_Group = Enemy1
Objectives[14]mission_Actors[25]AddBlip = False
Objectives[14]mission_Actors[25]ShowCone = False
Objectives[14]mission_Actors[25]Invincible = False
Objectives[14]mission_Actors[25]SetHealth = 100
Objectives[14]mission_Actors[25]DieFromHeadShot = True
Objectives[14]mission_Actors[25]CanExitVehicle = True
Objectives[14]mission_Actors[25]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[25]AlwaysFight = True
Objectives[14]mission_Actors[25]Seeing_Range = 30
Objectives[14]mission_Actors[25]Hearing_Range = 30
Objectives[14]mission_Actors[25]CombatMovement = Offensive
Objectives[14]mission_Actors[25]weapon = HeavyPistol
Objectives[14]mission_Actors[25]Variation = Random
Objectives[14]mission_Actors[25]Task = 0
Objectives[14]mission_Actors[25]Task_Guard_Range = 5
Objectives[14]mission_Actors[25]Task_Stay_In_Range = True
Objectives[14]mission_Actors[25]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[25]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[25]Task_Scenario = NONE
Objectives[14]mission_Actors[26]Survive_Number = 0
Objectives[14]mission_Actors[26]Failed_Text = 
Objectives[14]mission_Actors[26]Remove_After = 0
Objectives[14]mission_Actors[26]positionX = -588.2565
Objectives[14]mission_Actors[26]positionY = -1624.393
Objectives[14]mission_Actors[26]positionZ = 33.01056
Objectives[14]mission_Actors[26]Heading = 264.9999
Objectives[14]mission_Actors[26]String_Name = g_m_m_korboss_01
Objectives[14]mission_Actors[26]Relationship_Group = Enemy1
Objectives[14]mission_Actors[26]AddBlip = False
Objectives[14]mission_Actors[26]ShowCone = False
Objectives[14]mission_Actors[26]Invincible = False
Objectives[14]mission_Actors[26]SetHealth = 100
Objectives[14]mission_Actors[26]DieFromHeadShot = True
Objectives[14]mission_Actors[26]CanExitVehicle = True
Objectives[14]mission_Actors[26]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[26]AlwaysFight = True
Objectives[14]mission_Actors[26]Seeing_Range = 30
Objectives[14]mission_Actors[26]Hearing_Range = 30
Objectives[14]mission_Actors[26]CombatMovement = Offensive
Objectives[14]mission_Actors[26]weapon = HeavyPistol
Objectives[14]mission_Actors[26]Variation = Random
Objectives[14]mission_Actors[26]Task = 0
Objectives[14]mission_Actors[26]Task_Guard_Range = 5
Objectives[14]mission_Actors[26]Task_Stay_In_Range = True
Objectives[14]mission_Actors[26]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[26]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[26]Task_Scenario = NONE
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Type = Door_Control
Objectives[15]positionX = -603.4297
Objectives[15]positionY = -1618.752
Objectives[15]positionZ = 32.01056
Objectives[15]DoorCount = 1
Objectives[15]DoorModel[0] = v_ilev_rc_door1
Objectives[15]DoorLocked[0] = True
Objectives[15]DoorHeading[0] = 0
Objectives[15]DoorpositionX[0] = -603.804
Objectives[15]DoorpositionY[0] = -1620.301
Objectives[15]DoorpositionZ[0] = 33.161
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 0

Objectives[16]Text = Kill the ~r~Terrorists
Objectives[16]Text2 = 
Objectives[16]Type = Kill_Actors
Objectives[16]positionX = -577.7361
Objectives[16]positionY = -1633.807
Objectives[16]positionZ = 18.52723
Objectives[16]KillAll1 = True
Objectives[16]KillAll2 = False
Objectives[16]Kill_Actors_Add_Blips = True
Objectives[16]Kill_Actors_Add_Markers = True
Objectives[16]DropPickups = False
Objectives[16]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 0

Objectives[17]Type = Hack_Objective
Objectives[17]Text = Hack the ~y~Door
Objectives[17]positionX = -606.351
Objectives[17]positionY = -1619.177
Objectives[17]positionZ = 32.01056
Objectives[17]Hack_Anim = Keypad
Objectives[17]Hack_Both = True
Objectives[17]Hack_Prop_PositionX = -606.8768
Objectives[17]Hack_Prop_PositionY = -1619.091
Objectives[17]Hack_Prop_PositionZ = 33.46824
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 0

Objectives[18]Type = Door_Control
Objectives[18]positionX = -604.9517
Objectives[18]positionY = -1624.498
Objectives[18]positionZ = 32.01056
Objectives[18]DoorCount = 1
Objectives[18]DoorModel[0] = v_ilev_rc_door1
Objectives[18]DoorLocked[0] = True
Objectives[18]DoorHeading[0] = 0
Objectives[18]DoorpositionX[0] = -603.804
Objectives[18]DoorpositionY[0] = -1620.301
Objectives[18]DoorpositionZ[0] = 33.161
Objectives[18]mission_ActorsCount = 12
Objectives[18]mission_Actors[0]Survive_Number = 0
Objectives[18]mission_Actors[0]Failed_Text = 
Objectives[18]mission_Actors[0]Remove_After = 0
Objectives[18]mission_Actors[0]positionX = -617.4487
Objectives[18]mission_Actors[0]positionY = -1633.035
Objectives[18]mission_Actors[0]positionZ = 33.02269
Objectives[18]mission_Actors[0]Heading = 269.9999
Objectives[18]mission_Actors[0]String_Name = g_m_m_korboss_01
Objectives[18]mission_Actors[0]Relationship_Group = Enemy1
Objectives[18]mission_Actors[0]AddBlip = False
Objectives[18]mission_Actors[0]ShowCone = False
Objectives[18]mission_Actors[0]Invincible = False
Objectives[18]mission_Actors[0]SetHealth = 100
Objectives[18]mission_Actors[0]DieFromHeadShot = True
Objectives[18]mission_Actors[0]CanExitVehicle = True
Objectives[18]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[0]AlwaysFight = True
Objectives[18]mission_Actors[0]Seeing_Range = 30
Objectives[18]mission_Actors[0]Hearing_Range = 30
Objectives[18]mission_Actors[0]CombatMovement = Offensive
Objectives[18]mission_Actors[0]weapon = HeavyPistol
Objectives[18]mission_Actors[0]Variation = Random
Objectives[18]mission_Actors[0]Task = 0
Objectives[18]mission_Actors[0]Task_Guard_Range = 5
Objectives[18]mission_Actors[0]Task_Stay_In_Range = True
Objectives[18]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[0]Task_Scenario = NONE
Objectives[18]mission_Actors[1]Survive_Number = 0
Objectives[18]mission_Actors[1]Failed_Text = 
Objectives[18]mission_Actors[1]Remove_After = 0
Objectives[18]mission_Actors[1]positionX = -617.8124
Objectives[18]mission_Actors[1]positionY = -1632.309
Objectives[18]mission_Actors[1]positionZ = 33.05767
Objectives[18]mission_Actors[1]Heading = 269.9999
Objectives[18]mission_Actors[1]String_Name = g_m_m_korboss_01
Objectives[18]mission_Actors[1]Relationship_Group = Enemy1
Objectives[18]mission_Actors[1]AddBlip = False
Objectives[18]mission_Actors[1]ShowCone = False
Objectives[18]mission_Actors[1]Invincible = False
Objectives[18]mission_Actors[1]SetHealth = 100
Objectives[18]mission_Actors[1]DieFromHeadShot = True
Objectives[18]mission_Actors[1]CanExitVehicle = True
Objectives[18]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[1]AlwaysFight = True
Objectives[18]mission_Actors[1]Seeing_Range = 30
Objectives[18]mission_Actors[1]Hearing_Range = 30
Objectives[18]mission_Actors[1]CombatMovement = Offensive
Objectives[18]mission_Actors[1]weapon = HeavyPistol
Objectives[18]mission_Actors[1]Variation = Random
Objectives[18]mission_Actors[1]Task = 0
Objectives[18]mission_Actors[1]Task_Guard_Range = 5
Objectives[18]mission_Actors[1]Task_Stay_In_Range = True
Objectives[18]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[1]Task_Scenario = NONE
Objectives[18]mission_Actors[2]Survive_Number = 0
Objectives[18]mission_Actors[2]Failed_Text = 
Objectives[18]mission_Actors[2]Remove_After = 0
Objectives[18]mission_Actors[2]positionX = -617.1395
Objectives[18]mission_Actors[2]positionY = -1631.038
Objectives[18]mission_Actors[2]positionZ = 33.01056
Objectives[18]mission_Actors[2]Heading = 269.9999
Objectives[18]mission_Actors[2]String_Name = g_m_m_korboss_01
Objectives[18]mission_Actors[2]Relationship_Group = Enemy1
Objectives[18]mission_Actors[2]AddBlip = False
Objectives[18]mission_Actors[2]ShowCone = False
Objectives[18]mission_Actors[2]Invincible = False
Objectives[18]mission_Actors[2]SetHealth = 100
Objectives[18]mission_Actors[2]DieFromHeadShot = True
Objectives[18]mission_Actors[2]CanExitVehicle = True
Objectives[18]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[2]AlwaysFight = True
Objectives[18]mission_Actors[2]Seeing_Range = 30
Objectives[18]mission_Actors[2]Hearing_Range = 30
Objectives[18]mission_Actors[2]CombatMovement = Offensive
Objectives[18]mission_Actors[2]weapon = HeavyPistol
Objectives[18]mission_Actors[2]Variation = Random
Objectives[18]mission_Actors[2]Task = 0
Objectives[18]mission_Actors[2]Task_Guard_Range = 5
Objectives[18]mission_Actors[2]Task_Stay_In_Range = True
Objectives[18]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[2]Task_Scenario = NONE
Objectives[18]mission_Actors[3]Survive_Number = 0
Objectives[18]mission_Actors[3]Failed_Text = 
Objectives[18]mission_Actors[3]Remove_After = 0
Objectives[18]mission_Actors[3]positionX = -617.0375
Objectives[18]mission_Actors[3]positionY = -1629.952
Objectives[18]mission_Actors[3]positionZ = 33.01056
Objectives[18]mission_Actors[3]Heading = 269.9999
Objectives[18]mission_Actors[3]String_Name = g_m_m_korboss_01
Objectives[18]mission_Actors[3]Relationship_Group = Enemy1
Objectives[18]mission_Actors[3]AddBlip = False
Objectives[18]mission_Actors[3]ShowCone = False
Objectives[18]mission_Actors[3]Invincible = False
Objectives[18]mission_Actors[3]SetHealth = 100
Objectives[18]mission_Actors[3]DieFromHeadShot = True
Objectives[18]mission_Actors[3]CanExitVehicle = True
Objectives[18]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[3]AlwaysFight = True
Objectives[18]mission_Actors[3]Seeing_Range = 30
Objectives[18]mission_Actors[3]Hearing_Range = 30
Objectives[18]mission_Actors[3]CombatMovement = Offensive
Objectives[18]mission_Actors[3]weapon = HeavyPistol
Objectives[18]mission_Actors[3]Variation = Random
Objectives[18]mission_Actors[3]Task = 0
Objectives[18]mission_Actors[3]Task_Guard_Range = 5
Objectives[18]mission_Actors[3]Task_Stay_In_Range = True
Objectives[18]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[3]Task_Scenario = NONE
Objectives[18]mission_Actors[4]Survive_Number = 0
Objectives[18]mission_Actors[4]Failed_Text = 
Objectives[18]mission_Actors[4]Remove_After = 0
Objectives[18]mission_Actors[4]positionX = -617.8002
Objectives[18]mission_Actors[4]positionY = -1628.589
Objectives[18]mission_Actors[4]positionZ = 33.02767
Objectives[18]mission_Actors[4]Heading = 269.9999
Objectives[18]mission_Actors[4]String_Name = g_m_m_korboss_01
Objectives[18]mission_Actors[4]Relationship_Group = Enemy1
Objectives[18]mission_Actors[4]AddBlip = False
Objectives[18]mission_Actors[4]ShowCone = False
Objectives[18]mission_Actors[4]Invincible = False
Objectives[18]mission_Actors[4]SetHealth = 100
Objectives[18]mission_Actors[4]DieFromHeadShot = True
Objectives[18]mission_Actors[4]CanExitVehicle = True
Objectives[18]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[4]AlwaysFight = True
Objectives[18]mission_Actors[4]Seeing_Range = 30
Objectives[18]mission_Actors[4]Hearing_Range = 30
Objectives[18]mission_Actors[4]CombatMovement = Offensive
Objectives[18]mission_Actors[4]weapon = HeavyPistol
Objectives[18]mission_Actors[4]Variation = Random
Objectives[18]mission_Actors[4]Task = 0
Objectives[18]mission_Actors[4]Task_Guard_Range = 5
Objectives[18]mission_Actors[4]Task_Stay_In_Range = True
Objectives[18]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[4]Task_Scenario = NONE
Objectives[18]mission_Actors[5]Survive_Number = 0
Objectives[18]mission_Actors[5]Failed_Text = 
Objectives[18]mission_Actors[5]Remove_After = 0
Objectives[18]mission_Actors[5]positionX = -624.7758
Objectives[18]mission_Actors[5]positionY = -1625.889
Objectives[18]mission_Actors[5]positionZ = 33.01056
Objectives[18]mission_Actors[5]Heading = 179.9999
Objectives[18]mission_Actors[5]String_Name = g_m_y_korlieut_01
Objectives[18]mission_Actors[5]Relationship_Group = Enemy1
Objectives[18]mission_Actors[5]AddBlip = False
Objectives[18]mission_Actors[5]ShowCone = False
Objectives[18]mission_Actors[5]Invincible = False
Objectives[18]mission_Actors[5]SetHealth = 100
Objectives[18]mission_Actors[5]DieFromHeadShot = True
Objectives[18]mission_Actors[5]CanExitVehicle = True
Objectives[18]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[5]AlwaysFight = True
Objectives[18]mission_Actors[5]Seeing_Range = 30
Objectives[18]mission_Actors[5]Hearing_Range = 30
Objectives[18]mission_Actors[5]CombatMovement = Offensive
Objectives[18]mission_Actors[5]weapon = HeavyPistol
Objectives[18]mission_Actors[5]Variation = Random
Objectives[18]mission_Actors[5]Task = 0
Objectives[18]mission_Actors[5]Task_Guard_Range = 5
Objectives[18]mission_Actors[5]Task_Stay_In_Range = True
Objectives[18]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[5]Task_Scenario = NONE
Objectives[18]mission_Actors[6]Survive_Number = 0
Objectives[18]mission_Actors[6]Failed_Text = 
Objectives[18]mission_Actors[6]Remove_After = 0
Objectives[18]mission_Actors[6]positionX = -622.9503
Objectives[18]mission_Actors[6]positionY = -1625.903
Objectives[18]mission_Actors[6]positionZ = 33.01056
Objectives[18]mission_Actors[6]Heading = 179.9999
Objectives[18]mission_Actors[6]String_Name = g_m_y_korlieut_01
Objectives[18]mission_Actors[6]Relationship_Group = Enemy1
Objectives[18]mission_Actors[6]AddBlip = False
Objectives[18]mission_Actors[6]ShowCone = False
Objectives[18]mission_Actors[6]Invincible = False
Objectives[18]mission_Actors[6]SetHealth = 100
Objectives[18]mission_Actors[6]DieFromHeadShot = True
Objectives[18]mission_Actors[6]CanExitVehicle = True
Objectives[18]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[6]AlwaysFight = True
Objectives[18]mission_Actors[6]Seeing_Range = 30
Objectives[18]mission_Actors[6]Hearing_Range = 30
Objectives[18]mission_Actors[6]CombatMovement = Offensive
Objectives[18]mission_Actors[6]weapon = HeavyPistol
Objectives[18]mission_Actors[6]Variation = Random
Objectives[18]mission_Actors[6]Task = 0
Objectives[18]mission_Actors[6]Task_Guard_Range = 5
Objectives[18]mission_Actors[6]Task_Stay_In_Range = True
Objectives[18]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[6]Task_Scenario = NONE
Objectives[18]mission_Actors[7]Survive_Number = 0
Objectives[18]mission_Actors[7]Failed_Text = 
Objectives[18]mission_Actors[7]Remove_After = 0
Objectives[18]mission_Actors[7]positionX = -615.057
Objectives[18]mission_Actors[7]positionY = -1619.093
Objectives[18]mission_Actors[7]positionZ = 33.01056
Objectives[18]mission_Actors[7]Heading = 84.99992
Objectives[18]mission_Actors[7]String_Name = g_m_y_korean_01
Objectives[18]mission_Actors[7]Relationship_Group = Enemy1
Objectives[18]mission_Actors[7]AddBlip = False
Objectives[18]mission_Actors[7]ShowCone = False
Objectives[18]mission_Actors[7]Invincible = False
Objectives[18]mission_Actors[7]SetHealth = 100
Objectives[18]mission_Actors[7]DieFromHeadShot = True
Objectives[18]mission_Actors[7]CanExitVehicle = True
Objectives[18]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[7]AlwaysFight = True
Objectives[18]mission_Actors[7]Seeing_Range = 30
Objectives[18]mission_Actors[7]Hearing_Range = 30
Objectives[18]mission_Actors[7]CombatMovement = Offensive
Objectives[18]mission_Actors[7]weapon = MachinePistol
Objectives[18]mission_Actors[7]Variation = Random
Objectives[18]mission_Actors[7]Task = 0
Objectives[18]mission_Actors[7]Task_Guard_Range = 5
Objectives[18]mission_Actors[7]Task_Stay_In_Range = True
Objectives[18]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[7]Task_Scenario = NONE
Objectives[18]mission_Actors[8]Survive_Number = 0
Objectives[18]mission_Actors[8]Failed_Text = 
Objectives[18]mission_Actors[8]Remove_After = 0
Objectives[18]mission_Actors[8]positionX = -624.0248
Objectives[18]mission_Actors[8]positionY = -1623.514
Objectives[18]mission_Actors[8]positionZ = 33.01056
Objectives[18]mission_Actors[8]Heading = 354.9999
Objectives[18]mission_Actors[8]String_Name = g_m_y_korean_01
Objectives[18]mission_Actors[8]Relationship_Group = Enemy1
Objectives[18]mission_Actors[8]AddBlip = False
Objectives[18]mission_Actors[8]ShowCone = False
Objectives[18]mission_Actors[8]Invincible = False
Objectives[18]mission_Actors[8]SetHealth = 100
Objectives[18]mission_Actors[8]DieFromHeadShot = True
Objectives[18]mission_Actors[8]CanExitVehicle = True
Objectives[18]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[8]AlwaysFight = True
Objectives[18]mission_Actors[8]Seeing_Range = 30
Objectives[18]mission_Actors[8]Hearing_Range = 30
Objectives[18]mission_Actors[8]CombatMovement = Offensive
Objectives[18]mission_Actors[8]weapon = MachinePistol
Objectives[18]mission_Actors[8]Variation = Random
Objectives[18]mission_Actors[8]Task = 0
Objectives[18]mission_Actors[8]Task_Guard_Range = 5
Objectives[18]mission_Actors[8]Task_Stay_In_Range = True
Objectives[18]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[8]Task_Scenario = NONE
Objectives[18]mission_Actors[9]Survive_Number = 0
Objectives[18]mission_Actors[9]Failed_Text = 
Objectives[18]mission_Actors[9]Remove_After = 0
Objectives[18]mission_Actors[9]positionX = -611.1265
Objectives[18]mission_Actors[9]positionY = -1618.625
Objectives[18]mission_Actors[9]positionZ = 29.00918
Objectives[18]mission_Actors[9]Heading = 24.99995
Objectives[18]mission_Actors[9]String_Name = g_m_y_korean_01
Objectives[18]mission_Actors[9]Relationship_Group = Enemy1
Objectives[18]mission_Actors[9]AddBlip = False
Objectives[18]mission_Actors[9]ShowCone = False
Objectives[18]mission_Actors[9]Invincible = False
Objectives[18]mission_Actors[9]SetHealth = 100
Objectives[18]mission_Actors[9]DieFromHeadShot = True
Objectives[18]mission_Actors[9]CanExitVehicle = True
Objectives[18]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[9]AlwaysFight = True
Objectives[18]mission_Actors[9]Seeing_Range = 30
Objectives[18]mission_Actors[9]Hearing_Range = 30
Objectives[18]mission_Actors[9]CombatMovement = Offensive
Objectives[18]mission_Actors[9]weapon = MachinePistol
Objectives[18]mission_Actors[9]Variation = Random
Objectives[18]mission_Actors[9]Task = 0
Objectives[18]mission_Actors[9]Task_Guard_Range = 5
Objectives[18]mission_Actors[9]Task_Stay_In_Range = True
Objectives[18]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[9]Task_Scenario = NONE
Objectives[18]mission_Actors[10]Survive_Number = 0
Objectives[18]mission_Actors[10]Failed_Text = 
Objectives[18]mission_Actors[10]Remove_After = 0
Objectives[18]mission_Actors[10]positionX = -612.2212
Objectives[18]mission_Actors[10]positionY = -1619.77
Objectives[18]mission_Actors[10]positionZ = 29.00899
Objectives[18]mission_Actors[10]Heading = 24.99995
Objectives[18]mission_Actors[10]String_Name = g_m_y_korean_01
Objectives[18]mission_Actors[10]Relationship_Group = Enemy1
Objectives[18]mission_Actors[10]AddBlip = False
Objectives[18]mission_Actors[10]ShowCone = False
Objectives[18]mission_Actors[10]Invincible = False
Objectives[18]mission_Actors[10]SetHealth = 100
Objectives[18]mission_Actors[10]DieFromHeadShot = True
Objectives[18]mission_Actors[10]CanExitVehicle = True
Objectives[18]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[10]AlwaysFight = True
Objectives[18]mission_Actors[10]Seeing_Range = 30
Objectives[18]mission_Actors[10]Hearing_Range = 30
Objectives[18]mission_Actors[10]CombatMovement = Offensive
Objectives[18]mission_Actors[10]weapon = MachinePistol
Objectives[18]mission_Actors[10]Variation = Random
Objectives[18]mission_Actors[10]Task = 0
Objectives[18]mission_Actors[10]Task_Guard_Range = 5
Objectives[18]mission_Actors[10]Task_Stay_In_Range = True
Objectives[18]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[10]Task_Scenario = NONE
Objectives[18]mission_Actors[11]Survive_Number = 0
Objectives[18]mission_Actors[11]Failed_Text = 
Objectives[18]mission_Actors[11]Remove_After = 0
Objectives[18]mission_Actors[11]positionX = -612.739
Objectives[18]mission_Actors[11]positionY = -1618.473
Objectives[18]mission_Actors[11]positionZ = 29.00919
Objectives[18]mission_Actors[11]Heading = 24.99995
Objectives[18]mission_Actors[11]String_Name = g_m_y_korean_01
Objectives[18]mission_Actors[11]Relationship_Group = Enemy1
Objectives[18]mission_Actors[11]AddBlip = False
Objectives[18]mission_Actors[11]ShowCone = False
Objectives[18]mission_Actors[11]Invincible = False
Objectives[18]mission_Actors[11]SetHealth = 100
Objectives[18]mission_Actors[11]DieFromHeadShot = True
Objectives[18]mission_Actors[11]CanExitVehicle = True
Objectives[18]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[11]AlwaysFight = True
Objectives[18]mission_Actors[11]Seeing_Range = 30
Objectives[18]mission_Actors[11]Hearing_Range = 30
Objectives[18]mission_Actors[11]CombatMovement = Offensive
Objectives[18]mission_Actors[11]weapon = MachinePistol
Objectives[18]mission_Actors[11]Variation = Random
Objectives[18]mission_Actors[11]Task = 0
Objectives[18]mission_Actors[11]Task_Guard_Range = 5
Objectives[18]mission_Actors[11]Task_Stay_In_Range = True
Objectives[18]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[11]Task_Scenario = NONE
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 0

Objectives[19]Type = Door_Control
Objectives[19]positionX = -610.4073
Objectives[19]positionY = -1610.467
Objectives[19]positionZ = 26.01049
Objectives[19]DoorCount = 1
Objectives[19]DoorModel[0] = v_ilev_rc_door3_r
Objectives[19]DoorLocked[0] = True
Objectives[19]DoorHeading[0] = 0
Objectives[19]DoorpositionX[0] = -611.320
Objectives[19]DoorpositionY[0] = -1610.089
Objectives[19]DoorpositionZ[0] = 27.159
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 0

Objectives[20]Text = Kill the rest of the ~r~Terrorists
Objectives[20]Text2 = 
Objectives[20]Type = Kill_Actors
Objectives[20]positionX = -612.0356
Objectives[20]positionY = -1617.105
Objectives[20]positionZ = 28.60993
Objectives[20]KillAll1 = True
Objectives[20]KillAll2 = False
Objectives[20]Kill_Actors_Add_Blips = True
Objectives[20]Kill_Actors_Add_Markers = True
Objectives[20]DropPickups = False
Objectives[20]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 0

Objectives[21]Text = Get to the ~y~Last entrance
Objectives[21]Text2 = 
Objectives[21]Text3 = 
Objectives[21]Failed_Text = 
Objectives[21]Type = Checkpoint
Objectives[21]Checkpoint_Type = 45
Objectives[21]Reserved = 1
Objectives[21]ColorR = 255
Objectives[21]ColorG = 255
Objectives[21]ColorB = 0
Objectives[21]ColorA = 255
Objectives[21]IconColorR = 255
Objectives[21]IconColorG = 255
Objectives[21]IconColorB = 0
Objectives[21]IconColorA = 255
Objectives[21]positionX = -610.4998
Objectives[21]positionY = -1610.661
Objectives[21]positionZ = 26.01049
Objectives[21]Heading = 1265
Objectives[21]Diameter = 1
Objectives[21]minimum_hight = 1
Objectives[21]maximum_hight = 10
Objectives[21]TriggerDistance = 2
Objectives[21]PlaySound = True
Objectives[21]LoseWanted = False
Objectives[21]Stop_Vehicle = False
Objectives[21]DeliverVehicleOnly = False
Objectives[21]DeliverTrailor = False
Objectives[21]DeliverTowTruck = False
Objectives[21]DeliverVehicleCargobob = False
Objectives[21]DeliverPropCargobob = False
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 0

Objectives[22]Type = Teleport_Objective
Objectives[22]Text = 
Objectives[22]positionX = -585.6778
Objectives[22]positionY = 2043.719
Objectives[22]positionZ = 128.3771
Objectives[22]ObjectiveRotation = 1425
Objectives[22]mission_ActorsCount = 10
Objectives[22]mission_Actors[0]Survive_Number = 0
Objectives[22]mission_Actors[0]Failed_Text = 
Objectives[22]mission_Actors[0]Remove_After = 0
Objectives[22]mission_Actors[0]positionX = 867.5284
Objectives[22]mission_Actors[0]positionY = -2521.348
Objectives[22]mission_Actors[0]positionZ = 48.32027
Objectives[22]mission_Actors[0]Heading = 85.00005
Objectives[22]mission_Actors[0]String_Name = g_m_y_korean_01
Objectives[22]mission_Actors[0]Relationship_Group = Enemy1
Objectives[22]mission_Actors[0]AddBlip = False
Objectives[22]mission_Actors[0]ShowCone = False
Objectives[22]mission_Actors[0]Invincible = False
Objectives[22]mission_Actors[0]SetHealth = 100
Objectives[22]mission_Actors[0]DieFromHeadShot = True
Objectives[22]mission_Actors[0]CanExitVehicle = True
Objectives[22]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[22]mission_Actors[0]AlwaysFight = True
Objectives[22]mission_Actors[0]Seeing_Range = 30
Objectives[22]mission_Actors[0]Hearing_Range = 30
Objectives[22]mission_Actors[0]CombatMovement = Offensive
Objectives[22]mission_Actors[0]weapon = MachinePistol
Objectives[22]mission_Actors[0]Variation = Random
Objectives[22]mission_Actors[0]Task = 0
Objectives[22]mission_Actors[0]Task_Guard_Range = 5
Objectives[22]mission_Actors[0]Task_Stay_In_Range = True
Objectives[22]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[22]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[22]mission_Actors[0]Task_Scenario = NONE
Objectives[22]mission_Actors[1]Survive_Number = 0
Objectives[22]mission_Actors[1]Failed_Text = 
Objectives[22]mission_Actors[1]Remove_After = 0
Objectives[22]mission_Actors[1]positionX = 867.922
Objectives[22]mission_Actors[1]positionY = -2522.086
Objectives[22]mission_Actors[1]positionZ = 48.32027
Objectives[22]mission_Actors[1]Heading = 85.00005
Objectives[22]mission_Actors[1]String_Name = g_m_y_korean_01
Objectives[22]mission_Actors[1]Relationship_Group = Enemy1
Objectives[22]mission_Actors[1]AddBlip = False
Objectives[22]mission_Actors[1]ShowCone = False
Objectives[22]mission_Actors[1]Invincible = False
Objectives[22]mission_Actors[1]SetHealth = 100
Objectives[22]mission_Actors[1]DieFromHeadShot = True
Objectives[22]mission_Actors[1]CanExitVehicle = True
Objectives[22]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[22]mission_Actors[1]AlwaysFight = True
Objectives[22]mission_Actors[1]Seeing_Range = 30
Objectives[22]mission_Actors[1]Hearing_Range = 30
Objectives[22]mission_Actors[1]CombatMovement = Offensive
Objectives[22]mission_Actors[1]weapon = MachinePistol
Objectives[22]mission_Actors[1]Variation = Random
Objectives[22]mission_Actors[1]Task = 0
Objectives[22]mission_Actors[1]Task_Guard_Range = 5
Objectives[22]mission_Actors[1]Task_Stay_In_Range = True
Objectives[22]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[22]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[22]mission_Actors[1]Task_Scenario = NONE
Objectives[22]mission_Actors[2]Survive_Number = 0
Objectives[22]mission_Actors[2]Failed_Text = 
Objectives[22]mission_Actors[2]Remove_After = 0
Objectives[22]mission_Actors[2]positionX = 867.2284
Objectives[22]mission_Actors[2]positionY = -2524.488
Objectives[22]mission_Actors[2]positionZ = 48.32027
Objectives[22]mission_Actors[2]Heading = 85.00005
Objectives[22]mission_Actors[2]String_Name = g_m_y_korean_01
Objectives[22]mission_Actors[2]Relationship_Group = Enemy1
Objectives[22]mission_Actors[2]AddBlip = False
Objectives[22]mission_Actors[2]ShowCone = False
Objectives[22]mission_Actors[2]Invincible = False
Objectives[22]mission_Actors[2]SetHealth = 100
Objectives[22]mission_Actors[2]DieFromHeadShot = True
Objectives[22]mission_Actors[2]CanExitVehicle = True
Objectives[22]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[22]mission_Actors[2]AlwaysFight = True
Objectives[22]mission_Actors[2]Seeing_Range = 30
Objectives[22]mission_Actors[2]Hearing_Range = 30
Objectives[22]mission_Actors[2]CombatMovement = Offensive
Objectives[22]mission_Actors[2]weapon = MachinePistol
Objectives[22]mission_Actors[2]Variation = Random
Objectives[22]mission_Actors[2]Task = 0
Objectives[22]mission_Actors[2]Task_Guard_Range = 5
Objectives[22]mission_Actors[2]Task_Stay_In_Range = True
Objectives[22]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[22]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[22]mission_Actors[2]Task_Scenario = NONE
Objectives[22]mission_Actors[3]Survive_Number = 0
Objectives[22]mission_Actors[3]Failed_Text = 
Objectives[22]mission_Actors[3]Remove_After = 0
Objectives[22]mission_Actors[3]positionX = 867.8835
Objectives[22]mission_Actors[3]positionY = -2523.588
Objectives[22]mission_Actors[3]positionZ = 48.32027
Objectives[22]mission_Actors[3]Heading = 85.00005
Objectives[22]mission_Actors[3]String_Name = g_m_y_korean_01
Objectives[22]mission_Actors[3]Relationship_Group = Enemy1
Objectives[22]mission_Actors[3]AddBlip = False
Objectives[22]mission_Actors[3]ShowCone = False
Objectives[22]mission_Actors[3]Invincible = False
Objectives[22]mission_Actors[3]SetHealth = 100
Objectives[22]mission_Actors[3]DieFromHeadShot = True
Objectives[22]mission_Actors[3]CanExitVehicle = True
Objectives[22]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[22]mission_Actors[3]AlwaysFight = True
Objectives[22]mission_Actors[3]Seeing_Range = 30
Objectives[22]mission_Actors[3]Hearing_Range = 30
Objectives[22]mission_Actors[3]CombatMovement = Offensive
Objectives[22]mission_Actors[3]weapon = MachinePistol
Objectives[22]mission_Actors[3]Variation = Random
Objectives[22]mission_Actors[3]Task = 0
Objectives[22]mission_Actors[3]Task_Guard_Range = 5
Objectives[22]mission_Actors[3]Task_Stay_In_Range = True
Objectives[22]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[22]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[22]mission_Actors[3]Task_Scenario = NONE
Objectives[22]mission_Actors[4]Survive_Number = 0
Objectives[22]mission_Actors[4]Failed_Text = 
Objectives[22]mission_Actors[4]Remove_After = 0
Objectives[22]mission_Actors[4]positionX = 864.3167
Objectives[22]mission_Actors[4]positionY = -2532.983
Objectives[22]mission_Actors[4]positionZ = 52.30108
Objectives[22]mission_Actors[4]Heading = 85.00005
Objectives[22]mission_Actors[4]String_Name = g_m_y_korean_01
Objectives[22]mission_Actors[4]Relationship_Group = Enemy1
Objectives[22]mission_Actors[4]AddBlip = False
Objectives[22]mission_Actors[4]ShowCone = False
Objectives[22]mission_Actors[4]Invincible = False
Objectives[22]mission_Actors[4]SetHealth = 100
Objectives[22]mission_Actors[4]DieFromHeadShot = True
Objectives[22]mission_Actors[4]CanExitVehicle = True
Objectives[22]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[22]mission_Actors[4]AlwaysFight = True
Objectives[22]mission_Actors[4]Seeing_Range = 30
Objectives[22]mission_Actors[4]Hearing_Range = 30
Objectives[22]mission_Actors[4]CombatMovement = Offensive
Objectives[22]mission_Actors[4]weapon = MachinePistol
Objectives[22]mission_Actors[4]Variation = Random
Objectives[22]mission_Actors[4]Task = 0
Objectives[22]mission_Actors[4]Task_Guard_Range = 5
Objectives[22]mission_Actors[4]Task_Stay_In_Range = True
Objectives[22]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[22]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[22]mission_Actors[4]Task_Scenario = NONE
Objectives[22]mission_Actors[5]Survive_Number = 0
Objectives[22]mission_Actors[5]Failed_Text = 
Objectives[22]mission_Actors[5]Remove_After = 0
Objectives[22]mission_Actors[5]positionX = 862.7925
Objectives[22]mission_Actors[5]positionY = -2532.324
Objectives[22]mission_Actors[5]positionZ = 52.30108
Objectives[22]mission_Actors[5]Heading = 85.00005
Objectives[22]mission_Actors[5]String_Name = g_m_y_korean_01
Objectives[22]mission_Actors[5]Relationship_Group = Enemy1
Objectives[22]mission_Actors[5]AddBlip = False
Objectives[22]mission_Actors[5]ShowCone = False
Objectives[22]mission_Actors[5]Invincible = False
Objectives[22]mission_Actors[5]SetHealth = 100
Objectives[22]mission_Actors[5]DieFromHeadShot = True
Objectives[22]mission_Actors[5]CanExitVehicle = True
Objectives[22]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[22]mission_Actors[5]AlwaysFight = True
Objectives[22]mission_Actors[5]Seeing_Range = 30
Objectives[22]mission_Actors[5]Hearing_Range = 30
Objectives[22]mission_Actors[5]CombatMovement = Offensive
Objectives[22]mission_Actors[5]weapon = MachinePistol
Objectives[22]mission_Actors[5]Variation = Random
Objectives[22]mission_Actors[5]Task = 0
Objectives[22]mission_Actors[5]Task_Guard_Range = 5
Objectives[22]mission_Actors[5]Task_Stay_In_Range = True
Objectives[22]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[22]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[22]mission_Actors[5]Task_Scenario = NONE
Objectives[22]mission_Actors[6]Survive_Number = 0
Objectives[22]mission_Actors[6]Failed_Text = 
Objectives[22]mission_Actors[6]Remove_After = 0
Objectives[22]mission_Actors[6]positionX = 860.4411
Objectives[22]mission_Actors[6]positionY = -2532.603
Objectives[22]mission_Actors[6]positionZ = 52.30108
Objectives[22]mission_Actors[6]Heading = 85.00005
Objectives[22]mission_Actors[6]String_Name = g_m_y_korean_01
Objectives[22]mission_Actors[6]Relationship_Group = Enemy1
Objectives[22]mission_Actors[6]AddBlip = False
Objectives[22]mission_Actors[6]ShowCone = False
Objectives[22]mission_Actors[6]Invincible = False
Objectives[22]mission_Actors[6]SetHealth = 100
Objectives[22]mission_Actors[6]DieFromHeadShot = True
Objectives[22]mission_Actors[6]CanExitVehicle = True
Objectives[22]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[22]mission_Actors[6]AlwaysFight = True
Objectives[22]mission_Actors[6]Seeing_Range = 30
Objectives[22]mission_Actors[6]Hearing_Range = 30
Objectives[22]mission_Actors[6]CombatMovement = Offensive
Objectives[22]mission_Actors[6]weapon = MachinePistol
Objectives[22]mission_Actors[6]Variation = Random
Objectives[22]mission_Actors[6]Task = 0
Objectives[22]mission_Actors[6]Task_Guard_Range = 5
Objectives[22]mission_Actors[6]Task_Stay_In_Range = True
Objectives[22]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[22]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[22]mission_Actors[6]Task_Scenario = NONE
Objectives[22]mission_Actors[7]Survive_Number = 0
Objectives[22]mission_Actors[7]Failed_Text = 
Objectives[22]mission_Actors[7]Remove_After = 0
Objectives[22]mission_Actors[7]positionX = 860.1056
Objectives[22]mission_Actors[7]positionY = -2517.114
Objectives[22]mission_Actors[7]positionZ = 52.29914
Objectives[22]mission_Actors[7]Heading = 85.00005
Objectives[22]mission_Actors[7]String_Name = g_m_y_korean_01
Objectives[22]mission_Actors[7]Relationship_Group = Enemy1
Objectives[22]mission_Actors[7]AddBlip = False
Objectives[22]mission_Actors[7]ShowCone = False
Objectives[22]mission_Actors[7]Invincible = False
Objectives[22]mission_Actors[7]SetHealth = 100
Objectives[22]mission_Actors[7]DieFromHeadShot = True
Objectives[22]mission_Actors[7]CanExitVehicle = True
Objectives[22]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[22]mission_Actors[7]AlwaysFight = True
Objectives[22]mission_Actors[7]Seeing_Range = 30
Objectives[22]mission_Actors[7]Hearing_Range = 30
Objectives[22]mission_Actors[7]CombatMovement = Offensive
Objectives[22]mission_Actors[7]weapon = MachinePistol
Objectives[22]mission_Actors[7]Variation = Random
Objectives[22]mission_Actors[7]Task = 0
Objectives[22]mission_Actors[7]Task_Guard_Range = 5
Objectives[22]mission_Actors[7]Task_Stay_In_Range = True
Objectives[22]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[22]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[22]mission_Actors[7]Task_Scenario = NONE
Objectives[22]mission_Actors[8]Survive_Number = 0
Objectives[22]mission_Actors[8]Failed_Text = 
Objectives[22]mission_Actors[8]Remove_After = 0
Objectives[22]mission_Actors[8]positionX = 861.6247
Objectives[22]mission_Actors[8]positionY = -2517.249
Objectives[22]mission_Actors[8]positionZ = 52.29914
Objectives[22]mission_Actors[8]Heading = 85.00005
Objectives[22]mission_Actors[8]String_Name = g_m_y_korean_01
Objectives[22]mission_Actors[8]Relationship_Group = Enemy1
Objectives[22]mission_Actors[8]AddBlip = False
Objectives[22]mission_Actors[8]ShowCone = False
Objectives[22]mission_Actors[8]Invincible = False
Objectives[22]mission_Actors[8]SetHealth = 100
Objectives[22]mission_Actors[8]DieFromHeadShot = True
Objectives[22]mission_Actors[8]CanExitVehicle = True
Objectives[22]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[22]mission_Actors[8]AlwaysFight = True
Objectives[22]mission_Actors[8]Seeing_Range = 30
Objectives[22]mission_Actors[8]Hearing_Range = 30
Objectives[22]mission_Actors[8]CombatMovement = Offensive
Objectives[22]mission_Actors[8]weapon = MachinePistol
Objectives[22]mission_Actors[8]Variation = Random
Objectives[22]mission_Actors[8]Task = 0
Objectives[22]mission_Actors[8]Task_Guard_Range = 5
Objectives[22]mission_Actors[8]Task_Stay_In_Range = True
Objectives[22]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[22]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[22]mission_Actors[8]Task_Scenario = NONE
Objectives[22]mission_Actors[9]Survive_Number = 0
Objectives[22]mission_Actors[9]Failed_Text = 
Objectives[22]mission_Actors[9]Remove_After = 0
Objectives[22]mission_Actors[9]positionX = 863.1107
Objectives[22]mission_Actors[9]positionY = -2517.417
Objectives[22]mission_Actors[9]positionZ = 52.29216
Objectives[22]mission_Actors[9]Heading = 85.00005
Objectives[22]mission_Actors[9]String_Name = g_m_y_korean_01
Objectives[22]mission_Actors[9]Relationship_Group = Enemy1
Objectives[22]mission_Actors[9]AddBlip = False
Objectives[22]mission_Actors[9]ShowCone = False
Objectives[22]mission_Actors[9]Invincible = False
Objectives[22]mission_Actors[9]SetHealth = 100
Objectives[22]mission_Actors[9]DieFromHeadShot = True
Objectives[22]mission_Actors[9]CanExitVehicle = True
Objectives[22]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[22]mission_Actors[9]AlwaysFight = True
Objectives[22]mission_Actors[9]Seeing_Range = 30
Objectives[22]mission_Actors[9]Hearing_Range = 30
Objectives[22]mission_Actors[9]CombatMovement = Offensive
Objectives[22]mission_Actors[9]weapon = MachinePistol
Objectives[22]mission_Actors[9]Variation = Random
Objectives[22]mission_Actors[9]Task = 0
Objectives[22]mission_Actors[9]Task_Guard_Range = 5
Objectives[22]mission_Actors[9]Task_Stay_In_Range = True
Objectives[22]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[22]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[22]mission_Actors[9]Task_Scenario = NONE
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 0

Objectives[23]Text = Find the ~y~Exit
Objectives[23]Text2 = 
Objectives[23]Text3 = 
Objectives[23]Failed_Text = 
Objectives[23]Type = Checkpoint
Objectives[23]Checkpoint_Type = 45
Objectives[23]Reserved = 1
Objectives[23]ColorR = 255
Objectives[23]ColorG = 255
Objectives[23]ColorB = 0
Objectives[23]ColorA = 255
Objectives[23]IconColorR = 255
Objectives[23]IconColorG = 255
Objectives[23]IconColorB = 0
Objectives[23]IconColorA = 255
Objectives[23]positionX = -544.6581
Objectives[23]positionY = 1984.172
Objectives[23]positionZ = 126.0263
Objectives[23]Heading = 1425
Objectives[23]Diameter = 3
Objectives[23]minimum_hight = 1
Objectives[23]maximum_hight = 10
Objectives[23]TriggerDistance = 2
Objectives[23]PlaySound = True
Objectives[23]LoseWanted = False
Objectives[23]Stop_Vehicle = False
Objectives[23]DeliverVehicleOnly = False
Objectives[23]DeliverTrailor = False
Objectives[23]DeliverTowTruck = False
Objectives[23]DeliverVehicleCargobob = False
Objectives[23]DeliverPropCargobob = False
Objectives[23]mission_ActorsCount = 0
Objectives[23]mission_Vehicles = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 0

Objectives[24]Type = Teleport_Objective
Objectives[24]Text = 
Objectives[24]positionX = 815.4476
Objectives[24]positionY = -2511.494
Objectives[24]positionZ = 39.52518
Objectives[24]ObjectiveRotation = 2375
Objectives[24]mission_ActorsCount = 0
Objectives[24]mission_Vehicles = 0
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 0
Objectives[24]mission_Pickup_Props_Count = 0
Objectives[24]ObjectiveMessages = 0

Objectives[25]Text = Kill the ~r~Remain terrorists
Objectives[25]Text2 = 
Objectives[25]Type = Kill_Actors
Objectives[25]positionX = 885.8924
Objectives[25]positionY = -2523.835
Objectives[25]positionZ = 47.29712
Objectives[25]KillAll1 = True
Objectives[25]KillAll2 = False
Objectives[25]Kill_Actors_Add_Blips = True
Objectives[25]Kill_Actors_Add_Markers = True
Objectives[25]DropPickups = False
Objectives[25]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[25]mission_ActorsCount = 0
Objectives[25]mission_Vehicles = 0
Objectives[25]Mission_Needed_Vehicles = 0
Objectives[25]mission_PropsCount = 0
Objectives[25]mission_Pickup_Props_Count = 0
Objectives[25]ObjectiveMessages = 0

Objectives[26]Text = 
Objectives[26]Type = Timeout_Objective
Objectives[26]positionX = 905.9532
Objectives[26]positionY = -2519.455
Objectives[26]positionZ = 47.2966
Objectives[26]Timeout_Min = 0
Objectives[26]Timeout_Sec = 1
Objectives[26]mission_ActorsCount = 1
Objectives[26]mission_Actors[0]Survive_Number = 0
Objectives[26]mission_Actors[0]Failed_Text = 
Objectives[26]mission_Actors[0]Remove_After = 0
Objectives[26]mission_Actors[0]positionX = 949.6477
Objectives[26]mission_Actors[0]positionY = -2514.761
Objectives[26]mission_Actors[0]positionZ = 48.30981
Objectives[26]mission_Actors[0]Heading = 260
Objectives[26]mission_Actors[0]String_Name = u_m_y_juggernaut_01
Objectives[26]mission_Actors[0]Relationship_Group = Enemy1
Objectives[26]mission_Actors[0]AddBlip = False
Objectives[26]mission_Actors[0]ShowCone = False
Objectives[26]mission_Actors[0]Invincible = False
Objectives[26]mission_Actors[0]SetHealth = 5000
Objectives[26]mission_Actors[0]DieFromHeadShot = True
Objectives[26]mission_Actors[0]CanExitVehicle = True
Objectives[26]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[26]mission_Actors[0]AlwaysFight = True
Objectives[26]mission_Actors[0]Seeing_Range = 5
Objectives[26]mission_Actors[0]Hearing_Range = 5
Objectives[26]mission_Actors[0]CombatMovement = Offensive
Objectives[26]mission_Actors[0]weapon = MG
Objectives[26]mission_Actors[0]Variation = Random
Objectives[26]mission_Actors[0]Task = 0
Objectives[26]mission_Actors[0]Task_Guard_Range = 5
Objectives[26]mission_Actors[0]Task_Stay_In_Range = True
Objectives[26]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[26]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[26]mission_Actors[0]Task_Scenario = NONE
Objectives[26]mission_Vehicles = 0
Objectives[26]Mission_Needed_Vehicles = 0
Objectives[26]mission_PropsCount = 0
Objectives[26]mission_Pickup_Props_Count = 0
Objectives[26]ObjectiveMessages = 0

Objectives[27]Text = The ~r~terrorists Boss ~w~send a special ~y~jugg ~w~because ur team Operation .
Objectives[27]Type = Timeout_Objective
Objectives[27]positionX = 934.963
Objectives[27]positionY = -2520.46
Objectives[27]positionZ = 47.2966
Objectives[27]Timeout_Min = 0
Objectives[27]Timeout_Sec = 6
Objectives[27]mission_ActorsCount = 29
Objectives[27]mission_Actors[0]Survive_Number = 0
Objectives[27]mission_Actors[0]Failed_Text = 
Objectives[27]mission_Actors[0]Remove_After = 0
Objectives[27]mission_Actors[0]positionX = 690.3452
Objectives[27]mission_Actors[0]positionY = 565.4897
Objectives[27]mission_Actors[0]positionZ = 129.046
Objectives[27]mission_Actors[0]Heading = 49.99989
Objectives[27]mission_Actors[0]String_Name = a_f_m_beach_01
Objectives[27]mission_Actors[0]Relationship_Group = Friend
Objectives[27]mission_Actors[0]AddBlip = True
Objectives[27]mission_Actors[0]ShowCone = False
Objectives[27]mission_Actors[0]Invincible = False
Objectives[27]mission_Actors[0]SetHealth = 100
Objectives[27]mission_Actors[0]DieFromHeadShot = True
Objectives[27]mission_Actors[0]CanExitVehicle = True
Objectives[27]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[0]AlwaysFight = True
Objectives[27]mission_Actors[0]Seeing_Range = 30
Objectives[27]mission_Actors[0]Hearing_Range = 30
Objectives[27]mission_Actors[0]CombatMovement = Offensive
Objectives[27]mission_Actors[0]weapon = Unarmed
Objectives[27]mission_Actors[0]Variation = Random
Objectives[27]mission_Actors[0]Task = 0
Objectives[27]mission_Actors[0]Task_Guard_Range = 5
Objectives[27]mission_Actors[0]Task_Stay_In_Range = True
Objectives[27]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[0]Task_Scenario = NONE
Objectives[27]mission_Actors[1]Survive_Number = 0
Objectives[27]mission_Actors[1]Failed_Text = 
Objectives[27]mission_Actors[1]Remove_After = 0
Objectives[27]mission_Actors[1]positionX = 689.5186
Objectives[27]mission_Actors[1]positionY = 564.9529
Objectives[27]mission_Actors[1]positionZ = 129.046
Objectives[27]mission_Actors[1]Heading = 49.99989
Objectives[27]mission_Actors[1]String_Name = a_m_m_afriamer_01
Objectives[27]mission_Actors[1]Relationship_Group = Friend
Objectives[27]mission_Actors[1]AddBlip = True
Objectives[27]mission_Actors[1]ShowCone = False
Objectives[27]mission_Actors[1]Invincible = False
Objectives[27]mission_Actors[1]SetHealth = 100
Objectives[27]mission_Actors[1]DieFromHeadShot = True
Objectives[27]mission_Actors[1]CanExitVehicle = True
Objectives[27]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[1]AlwaysFight = True
Objectives[27]mission_Actors[1]Seeing_Range = 30
Objectives[27]mission_Actors[1]Hearing_Range = 30
Objectives[27]mission_Actors[1]CombatMovement = Offensive
Objectives[27]mission_Actors[1]weapon = Unarmed
Objectives[27]mission_Actors[1]Variation = Random
Objectives[27]mission_Actors[1]Task = 99
Objectives[27]mission_Actors[1]Task_Guard_Range = 5
Objectives[27]mission_Actors[1]Task_Stay_In_Range = True
Objectives[27]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[1]Task_Scenario = NONE
Objectives[27]mission_Actors[1]Task_List_Count = 1
Objectives[27]mission_Actors[1]Task_Repeat = True
Objectives[27]mission_Actors[1]Task_List[0]Type = UseMoblePhone
Objectives[27]mission_Actors[1]Task_List[0]PositionX = 690.4697
Objectives[27]mission_Actors[1]Task_List[0]PositionY = 565.2946
Objectives[27]mission_Actors[1]Task_List[0]PositionZ = 128.546
Objectives[27]mission_Actors[1]Task_List[0]time = 59
Objectives[27]mission_Actors[2]Survive_Number = 0
Objectives[27]mission_Actors[2]Failed_Text = 
Objectives[27]mission_Actors[2]Remove_After = 0
Objectives[27]mission_Actors[2]positionX = 686.8159
Objectives[27]mission_Actors[2]positionY = 563.4075
Objectives[27]mission_Actors[2]positionZ = 129.046
Objectives[27]mission_Actors[2]Heading = 49.99989
Objectives[27]mission_Actors[2]String_Name = a_m_m_afriamer_01
Objectives[27]mission_Actors[2]Relationship_Group = Friend
Objectives[27]mission_Actors[2]AddBlip = True
Objectives[27]mission_Actors[2]ShowCone = False
Objectives[27]mission_Actors[2]Invincible = False
Objectives[27]mission_Actors[2]SetHealth = 100
Objectives[27]mission_Actors[2]DieFromHeadShot = True
Objectives[27]mission_Actors[2]CanExitVehicle = True
Objectives[27]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[2]AlwaysFight = True
Objectives[27]mission_Actors[2]Seeing_Range = 30
Objectives[27]mission_Actors[2]Hearing_Range = 30
Objectives[27]mission_Actors[2]CombatMovement = Offensive
Objectives[27]mission_Actors[2]weapon = Unarmed
Objectives[27]mission_Actors[2]Variation = Random
Objectives[27]mission_Actors[2]Task = 99
Objectives[27]mission_Actors[2]Task_Guard_Range = 5
Objectives[27]mission_Actors[2]Task_Stay_In_Range = True
Objectives[27]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[2]Task_Scenario = NONE
Objectives[27]mission_Actors[2]Task_List_Count = 1
Objectives[27]mission_Actors[2]Task_Repeat = True
Objectives[27]mission_Actors[2]Task_List[0]Type = UseMoblePhone
Objectives[27]mission_Actors[2]Task_List[0]PositionX = 686.4446
Objectives[27]mission_Actors[2]Task_List[0]PositionY = 565.6675
Objectives[27]mission_Actors[2]Task_List[0]PositionZ = 128.5461
Objectives[27]mission_Actors[2]Task_List[0]time = 59
Objectives[27]mission_Actors[3]Survive_Number = 0
Objectives[27]mission_Actors[3]Failed_Text = 
Objectives[27]mission_Actors[3]Remove_After = 0
Objectives[27]mission_Actors[3]positionX = 684.0868
Objectives[27]mission_Actors[3]positionY = 563.7005
Objectives[27]mission_Actors[3]positionZ = 129.0462
Objectives[27]mission_Actors[3]Heading = 350
Objectives[27]mission_Actors[3]String_Name = ig_jimmyboston_02
Objectives[27]mission_Actors[3]Relationship_Group = Friend
Objectives[27]mission_Actors[3]AddBlip = True
Objectives[27]mission_Actors[3]ShowCone = False
Objectives[27]mission_Actors[3]Invincible = False
Objectives[27]mission_Actors[3]SetHealth = 100
Objectives[27]mission_Actors[3]DieFromHeadShot = True
Objectives[27]mission_Actors[3]CanExitVehicle = True
Objectives[27]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[3]AlwaysFight = True
Objectives[27]mission_Actors[3]Seeing_Range = 30
Objectives[27]mission_Actors[3]Hearing_Range = 30
Objectives[27]mission_Actors[3]CombatMovement = Offensive
Objectives[27]mission_Actors[3]weapon = Unarmed
Objectives[27]mission_Actors[3]Variation = Random
Objectives[27]mission_Actors[3]Task = 99
Objectives[27]mission_Actors[3]Task_Guard_Range = 5
Objectives[27]mission_Actors[3]Task_Stay_In_Range = True
Objectives[27]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[3]Task_Scenario = NONE
Objectives[27]mission_Actors[3]Task_List_Count = 1
Objectives[27]mission_Actors[3]Task_Repeat = True
Objectives[27]mission_Actors[3]Task_List[0]Type = UseMoblePhone
Objectives[27]mission_Actors[3]Task_List[0]PositionX = 684.2683
Objectives[27]mission_Actors[3]Task_List[0]PositionY = 564.4288
Objectives[27]mission_Actors[3]Task_List[0]PositionZ = 128.5462
Objectives[27]mission_Actors[3]Task_List[0]time = 59
Objectives[27]mission_Actors[4]Survive_Number = 0
Objectives[27]mission_Actors[4]Failed_Text = 
Objectives[27]mission_Actors[4]Remove_After = 0
Objectives[27]mission_Actors[4]positionX = 681.4985
Objectives[27]mission_Actors[4]positionY = 564.2724
Objectives[27]mission_Actors[4]positionZ = 129.0462
Objectives[27]mission_Actors[4]Heading = 319.9998
Objectives[27]mission_Actors[4]String_Name = a_m_m_beach_02
Objectives[27]mission_Actors[4]Relationship_Group = Friend
Objectives[27]mission_Actors[4]AddBlip = True
Objectives[27]mission_Actors[4]ShowCone = False
Objectives[27]mission_Actors[4]Invincible = False
Objectives[27]mission_Actors[4]SetHealth = 100
Objectives[27]mission_Actors[4]DieFromHeadShot = True
Objectives[27]mission_Actors[4]CanExitVehicle = True
Objectives[27]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[4]AlwaysFight = True
Objectives[27]mission_Actors[4]Seeing_Range = 30
Objectives[27]mission_Actors[4]Hearing_Range = 30
Objectives[27]mission_Actors[4]CombatMovement = Offensive
Objectives[27]mission_Actors[4]weapon = Unarmed
Objectives[27]mission_Actors[4]Variation = Random
Objectives[27]mission_Actors[4]Task = 99
Objectives[27]mission_Actors[4]Task_Guard_Range = 5
Objectives[27]mission_Actors[4]Task_Stay_In_Range = True
Objectives[27]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[4]Task_Scenario = NONE
Objectives[27]mission_Actors[4]Task_List_Count = 1
Objectives[27]mission_Actors[4]Task_Repeat = True
Objectives[27]mission_Actors[4]Task_List[0]Type = UseMoblePhone
Objectives[27]mission_Actors[4]Task_List[0]PositionX = 680.3201
Objectives[27]mission_Actors[4]Task_List[0]PositionY = 564.1454
Objectives[27]mission_Actors[4]Task_List[0]PositionZ = 128.5462
Objectives[27]mission_Actors[4]Task_List[0]time = 59
Objectives[27]mission_Actors[5]Survive_Number = 0
Objectives[27]mission_Actors[5]Failed_Text = 
Objectives[27]mission_Actors[5]Remove_After = 0
Objectives[27]mission_Actors[5]positionX = 678.116
Objectives[27]mission_Actors[5]positionY = 566.9671
Objectives[27]mission_Actors[5]positionZ = 129.0462
Objectives[27]mission_Actors[5]Heading = 289.9999
Objectives[27]mission_Actors[5]String_Name = a_m_m_bevhills_01
Objectives[27]mission_Actors[5]Relationship_Group = Friend
Objectives[27]mission_Actors[5]AddBlip = True
Objectives[27]mission_Actors[5]ShowCone = False
Objectives[27]mission_Actors[5]Invincible = False
Objectives[27]mission_Actors[5]SetHealth = 100
Objectives[27]mission_Actors[5]DieFromHeadShot = True
Objectives[27]mission_Actors[5]CanExitVehicle = True
Objectives[27]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[5]AlwaysFight = True
Objectives[27]mission_Actors[5]Seeing_Range = 30
Objectives[27]mission_Actors[5]Hearing_Range = 30
Objectives[27]mission_Actors[5]CombatMovement = Offensive
Objectives[27]mission_Actors[5]weapon = Unarmed
Objectives[27]mission_Actors[5]Variation = Random
Objectives[27]mission_Actors[5]Task = 99
Objectives[27]mission_Actors[5]Task_Guard_Range = 5
Objectives[27]mission_Actors[5]Task_Stay_In_Range = True
Objectives[27]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[5]Task_Scenario = NONE
Objectives[27]mission_Actors[5]Task_List_Count = 1
Objectives[27]mission_Actors[5]Task_Repeat = True
Objectives[27]mission_Actors[5]Task_List[0]Type = UseMoblePhone
Objectives[27]mission_Actors[5]Task_List[0]PositionX = 677.6708
Objectives[27]mission_Actors[5]Task_List[0]PositionY = 567.7256
Objectives[27]mission_Actors[5]Task_List[0]PositionZ = 128.5462
Objectives[27]mission_Actors[5]Task_List[0]time = 59
Objectives[27]mission_Actors[6]Survive_Number = 0
Objectives[27]mission_Actors[6]Failed_Text = 
Objectives[27]mission_Actors[6]Remove_After = 0
Objectives[27]mission_Actors[6]positionX = 675.3392
Objectives[27]mission_Actors[6]positionY = 571.0494
Objectives[27]mission_Actors[6]positionZ = 129.0464
Objectives[27]mission_Actors[6]Heading = 289.9999
Objectives[27]mission_Actors[6]String_Name = a_m_m_bevhills_02
Objectives[27]mission_Actors[6]Relationship_Group = Friend
Objectives[27]mission_Actors[6]AddBlip = True
Objectives[27]mission_Actors[6]ShowCone = False
Objectives[27]mission_Actors[6]Invincible = False
Objectives[27]mission_Actors[6]SetHealth = 100
Objectives[27]mission_Actors[6]DieFromHeadShot = True
Objectives[27]mission_Actors[6]CanExitVehicle = True
Objectives[27]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[6]AlwaysFight = True
Objectives[27]mission_Actors[6]Seeing_Range = 30
Objectives[27]mission_Actors[6]Hearing_Range = 30
Objectives[27]mission_Actors[6]CombatMovement = Offensive
Objectives[27]mission_Actors[6]weapon = Unarmed
Objectives[27]mission_Actors[6]Variation = Random
Objectives[27]mission_Actors[6]Task = 99
Objectives[27]mission_Actors[6]Task_Guard_Range = 5
Objectives[27]mission_Actors[6]Task_Stay_In_Range = True
Objectives[27]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[6]Task_Scenario = NONE
Objectives[27]mission_Actors[6]Task_List_Count = 1
Objectives[27]mission_Actors[6]Task_Repeat = True
Objectives[27]mission_Actors[6]Task_List[0]Type = UseMoblePhone
Objectives[27]mission_Actors[6]Task_List[0]PositionX = 674.1669
Objectives[27]mission_Actors[6]Task_List[0]PositionY = 571.1902
Objectives[27]mission_Actors[6]Task_List[0]PositionZ = 128.5464
Objectives[27]mission_Actors[6]Task_List[0]time = 59
Objectives[27]mission_Actors[7]Survive_Number = 0
Objectives[27]mission_Actors[7]Failed_Text = 
Objectives[27]mission_Actors[7]Remove_After = 0
Objectives[27]mission_Actors[7]positionX = 675.3123
Objectives[27]mission_Actors[7]positionY = 568.1946
Objectives[27]mission_Actors[7]positionZ = 129.0462
Objectives[27]mission_Actors[7]Heading = 304.9999
Objectives[27]mission_Actors[7]String_Name = a_m_m_business_01
Objectives[27]mission_Actors[7]Relationship_Group = Friend
Objectives[27]mission_Actors[7]AddBlip = True
Objectives[27]mission_Actors[7]ShowCone = False
Objectives[27]mission_Actors[7]Invincible = False
Objectives[27]mission_Actors[7]SetHealth = 100
Objectives[27]mission_Actors[7]DieFromHeadShot = True
Objectives[27]mission_Actors[7]CanExitVehicle = True
Objectives[27]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[7]AlwaysFight = True
Objectives[27]mission_Actors[7]Seeing_Range = 30
Objectives[27]mission_Actors[7]Hearing_Range = 30
Objectives[27]mission_Actors[7]CombatMovement = Offensive
Objectives[27]mission_Actors[7]weapon = Unarmed
Objectives[27]mission_Actors[7]Variation = Random
Objectives[27]mission_Actors[7]Task = 99
Objectives[27]mission_Actors[7]Task_Guard_Range = 5
Objectives[27]mission_Actors[7]Task_Stay_In_Range = True
Objectives[27]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[7]Task_Scenario = NONE
Objectives[27]mission_Actors[7]Task_List_Count = 1
Objectives[27]mission_Actors[7]Task_Repeat = True
Objectives[27]mission_Actors[7]Task_List[0]Type = UseMoblePhone
Objectives[27]mission_Actors[7]Task_List[0]PositionX = 675.118
Objectives[27]mission_Actors[7]Task_List[0]PositionY = 568.5486
Objectives[27]mission_Actors[7]Task_List[0]PositionZ = 128.5462
Objectives[27]mission_Actors[7]Task_List[0]time = 59
Objectives[27]mission_Actors[8]Survive_Number = 0
Objectives[27]mission_Actors[8]Failed_Text = 
Objectives[27]mission_Actors[8]Remove_After = 0
Objectives[27]mission_Actors[8]positionX = 678.7888
Objectives[27]mission_Actors[8]positionY = 565.9019
Objectives[27]mission_Actors[8]positionZ = 129.0462
Objectives[27]mission_Actors[8]Heading = 304.9999
Objectives[27]mission_Actors[8]String_Name = a_m_m_eastsa_01
Objectives[27]mission_Actors[8]Relationship_Group = Friend
Objectives[27]mission_Actors[8]AddBlip = True
Objectives[27]mission_Actors[8]ShowCone = False
Objectives[27]mission_Actors[8]Invincible = False
Objectives[27]mission_Actors[8]SetHealth = 100
Objectives[27]mission_Actors[8]DieFromHeadShot = True
Objectives[27]mission_Actors[8]CanExitVehicle = True
Objectives[27]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[8]AlwaysFight = True
Objectives[27]mission_Actors[8]Seeing_Range = 30
Objectives[27]mission_Actors[8]Hearing_Range = 30
Objectives[27]mission_Actors[8]CombatMovement = Offensive
Objectives[27]mission_Actors[8]weapon = Unarmed
Objectives[27]mission_Actors[8]Variation = Random
Objectives[27]mission_Actors[8]Task = 99
Objectives[27]mission_Actors[8]Task_Guard_Range = 5
Objectives[27]mission_Actors[8]Task_Stay_In_Range = True
Objectives[27]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[8]Task_Scenario = NONE
Objectives[27]mission_Actors[8]Task_List_Count = 1
Objectives[27]mission_Actors[8]Task_Repeat = True
Objectives[27]mission_Actors[8]Task_List[0]Type = UseMoblePhone
Objectives[27]mission_Actors[8]Task_List[0]PositionX = 678.9235
Objectives[27]mission_Actors[8]Task_List[0]PositionY = 566.2749
Objectives[27]mission_Actors[8]Task_List[0]PositionZ = 128.5462
Objectives[27]mission_Actors[8]Task_List[0]time = 59
Objectives[27]mission_Actors[9]Survive_Number = 0
Objectives[27]mission_Actors[9]Failed_Text = 
Objectives[27]mission_Actors[9]Remove_After = 0
Objectives[27]mission_Actors[9]positionX = 669.9261
Objectives[27]mission_Actors[9]positionY = 570.512
Objectives[27]mission_Actors[9]positionZ = 129.0465
Objectives[27]mission_Actors[9]Heading = 314.9999
Objectives[27]mission_Actors[9]String_Name = a_m_m_eastsa_02
Objectives[27]mission_Actors[9]Relationship_Group = Friend
Objectives[27]mission_Actors[9]AddBlip = True
Objectives[27]mission_Actors[9]ShowCone = False
Objectives[27]mission_Actors[9]Invincible = False
Objectives[27]mission_Actors[9]SetHealth = 100
Objectives[27]mission_Actors[9]DieFromHeadShot = True
Objectives[27]mission_Actors[9]CanExitVehicle = True
Objectives[27]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[9]AlwaysFight = True
Objectives[27]mission_Actors[9]Seeing_Range = 30
Objectives[27]mission_Actors[9]Hearing_Range = 30
Objectives[27]mission_Actors[9]CombatMovement = Offensive
Objectives[27]mission_Actors[9]weapon = Unarmed
Objectives[27]mission_Actors[9]Variation = Random
Objectives[27]mission_Actors[9]Task = 0
Objectives[27]mission_Actors[9]Task_Guard_Range = 5
Objectives[27]mission_Actors[9]Task_Stay_In_Range = True
Objectives[27]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[9]Task_Scenario = NONE
Objectives[27]mission_Actors[10]Survive_Number = 0
Objectives[27]mission_Actors[10]Failed_Text = 
Objectives[27]mission_Actors[10]Remove_After = 0
Objectives[27]mission_Actors[10]positionX = 675.0148
Objectives[27]mission_Actors[10]positionY = 565.4028
Objectives[27]mission_Actors[10]positionZ = 129.0462
Objectives[27]mission_Actors[10]Heading = 314.9999
Objectives[27]mission_Actors[10]String_Name = a_m_m_eastsa_02
Objectives[27]mission_Actors[10]Relationship_Group = Friend
Objectives[27]mission_Actors[10]AddBlip = True
Objectives[27]mission_Actors[10]ShowCone = False
Objectives[27]mission_Actors[10]Invincible = False
Objectives[27]mission_Actors[10]SetHealth = 100
Objectives[27]mission_Actors[10]DieFromHeadShot = True
Objectives[27]mission_Actors[10]CanExitVehicle = True
Objectives[27]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[10]AlwaysFight = True
Objectives[27]mission_Actors[10]Seeing_Range = 30
Objectives[27]mission_Actors[10]Hearing_Range = 30
Objectives[27]mission_Actors[10]CombatMovement = Offensive
Objectives[27]mission_Actors[10]weapon = Unarmed
Objectives[27]mission_Actors[10]Variation = Random
Objectives[27]mission_Actors[10]Task = 0
Objectives[27]mission_Actors[10]Task_Guard_Range = 5
Objectives[27]mission_Actors[10]Task_Stay_In_Range = True
Objectives[27]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[10]Task_Scenario = NONE
Objectives[27]mission_Actors[11]Survive_Number = 0
Objectives[27]mission_Actors[11]Failed_Text = 
Objectives[27]mission_Actors[11]Remove_After = 0
Objectives[27]mission_Actors[11]positionX = 680.4998
Objectives[27]mission_Actors[11]positionY = 562.254
Objectives[27]mission_Actors[11]positionZ = 129.0462
Objectives[27]mission_Actors[11]Heading = 340
Objectives[27]mission_Actors[11]String_Name = a_m_m_farmer_01
Objectives[27]mission_Actors[11]Relationship_Group = Friend
Objectives[27]mission_Actors[11]AddBlip = True
Objectives[27]mission_Actors[11]ShowCone = False
Objectives[27]mission_Actors[11]Invincible = False
Objectives[27]mission_Actors[11]SetHealth = 100
Objectives[27]mission_Actors[11]DieFromHeadShot = True
Objectives[27]mission_Actors[11]CanExitVehicle = True
Objectives[27]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[11]AlwaysFight = True
Objectives[27]mission_Actors[11]Seeing_Range = 30
Objectives[27]mission_Actors[11]Hearing_Range = 30
Objectives[27]mission_Actors[11]CombatMovement = Offensive
Objectives[27]mission_Actors[11]weapon = Unarmed
Objectives[27]mission_Actors[11]Variation = Random
Objectives[27]mission_Actors[11]Task = 0
Objectives[27]mission_Actors[11]Task_Guard_Range = 5
Objectives[27]mission_Actors[11]Task_Stay_In_Range = True
Objectives[27]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[11]Task_Scenario = NONE
Objectives[27]mission_Actors[12]Survive_Number = 0
Objectives[27]mission_Actors[12]Failed_Text = 
Objectives[27]mission_Actors[12]Remove_After = 0
Objectives[27]mission_Actors[12]positionX = 692.2621
Objectives[27]mission_Actors[12]positionY = 559.8769
Objectives[27]mission_Actors[12]positionZ = 129.0459
Objectives[27]mission_Actors[12]Heading = 354.9999
Objectives[27]mission_Actors[12]String_Name = a_m_m_fatlatin_01
Objectives[27]mission_Actors[12]Relationship_Group = Friend
Objectives[27]mission_Actors[12]AddBlip = True
Objectives[27]mission_Actors[12]ShowCone = False
Objectives[27]mission_Actors[12]Invincible = False
Objectives[27]mission_Actors[12]SetHealth = 100
Objectives[27]mission_Actors[12]DieFromHeadShot = True
Objectives[27]mission_Actors[12]CanExitVehicle = True
Objectives[27]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[12]AlwaysFight = True
Objectives[27]mission_Actors[12]Seeing_Range = 30
Objectives[27]mission_Actors[12]Hearing_Range = 30
Objectives[27]mission_Actors[12]CombatMovement = Offensive
Objectives[27]mission_Actors[12]weapon = Unarmed
Objectives[27]mission_Actors[12]Variation = Random
Objectives[27]mission_Actors[12]Task = 0
Objectives[27]mission_Actors[12]Task_Guard_Range = 5
Objectives[27]mission_Actors[12]Task_Stay_In_Range = True
Objectives[27]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[12]Task_Scenario = NONE
Objectives[27]mission_Actors[13]Survive_Number = 0
Objectives[27]mission_Actors[13]Failed_Text = 
Objectives[27]mission_Actors[13]Remove_After = 0
Objectives[27]mission_Actors[13]positionX = 694.6187
Objectives[27]mission_Actors[13]positionY = 561.441
Objectives[27]mission_Actors[13]positionZ = 129.046
Objectives[27]mission_Actors[13]Heading = 354.9999
Objectives[27]mission_Actors[13]String_Name = a_m_m_genfat_01
Objectives[27]mission_Actors[13]Relationship_Group = Friend
Objectives[27]mission_Actors[13]AddBlip = True
Objectives[27]mission_Actors[13]ShowCone = False
Objectives[27]mission_Actors[13]Invincible = False
Objectives[27]mission_Actors[13]SetHealth = 100
Objectives[27]mission_Actors[13]DieFromHeadShot = True
Objectives[27]mission_Actors[13]CanExitVehicle = True
Objectives[27]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[13]AlwaysFight = True
Objectives[27]mission_Actors[13]Seeing_Range = 30
Objectives[27]mission_Actors[13]Hearing_Range = 30
Objectives[27]mission_Actors[13]CombatMovement = Offensive
Objectives[27]mission_Actors[13]weapon = Unarmed
Objectives[27]mission_Actors[13]Variation = Random
Objectives[27]mission_Actors[13]Task = 0
Objectives[27]mission_Actors[13]Task_Guard_Range = 5
Objectives[27]mission_Actors[13]Task_Stay_In_Range = True
Objectives[27]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[13]Task_Scenario = NONE
Objectives[27]mission_Actors[14]Survive_Number = 0
Objectives[27]mission_Actors[14]Failed_Text = 
Objectives[27]mission_Actors[14]Remove_After = 0
Objectives[27]mission_Actors[14]positionX = 693.8262
Objectives[27]mission_Actors[14]positionY = 557.7415
Objectives[27]mission_Actors[14]positionZ = 129.0458
Objectives[27]mission_Actors[14]Heading = 354.9999
Objectives[27]mission_Actors[14]String_Name = a_m_m_genfat_02
Objectives[27]mission_Actors[14]Relationship_Group = Friend
Objectives[27]mission_Actors[14]AddBlip = True
Objectives[27]mission_Actors[14]ShowCone = False
Objectives[27]mission_Actors[14]Invincible = False
Objectives[27]mission_Actors[14]SetHealth = 100
Objectives[27]mission_Actors[14]DieFromHeadShot = True
Objectives[27]mission_Actors[14]CanExitVehicle = True
Objectives[27]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[14]AlwaysFight = True
Objectives[27]mission_Actors[14]Seeing_Range = 30
Objectives[27]mission_Actors[14]Hearing_Range = 30
Objectives[27]mission_Actors[14]CombatMovement = Offensive
Objectives[27]mission_Actors[14]weapon = Unarmed
Objectives[27]mission_Actors[14]Variation = Random
Objectives[27]mission_Actors[14]Task = 0
Objectives[27]mission_Actors[14]Task_Guard_Range = 5
Objectives[27]mission_Actors[14]Task_Stay_In_Range = True
Objectives[27]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[14]Task_Scenario = NONE
Objectives[27]mission_Actors[15]Survive_Number = 0
Objectives[27]mission_Actors[15]Failed_Text = 
Objectives[27]mission_Actors[15]Remove_After = 0
Objectives[27]mission_Actors[15]positionX = 687.9451
Objectives[27]mission_Actors[15]positionY = 558.7089
Objectives[27]mission_Actors[15]positionZ = 129.0458
Objectives[27]mission_Actors[15]Heading = 354.9999
Objectives[27]mission_Actors[15]String_Name = a_m_m_golfer_01
Objectives[27]mission_Actors[15]Relationship_Group = Friend
Objectives[27]mission_Actors[15]AddBlip = True
Objectives[27]mission_Actors[15]ShowCone = False
Objectives[27]mission_Actors[15]Invincible = False
Objectives[27]mission_Actors[15]SetHealth = 100
Objectives[27]mission_Actors[15]DieFromHeadShot = True
Objectives[27]mission_Actors[15]CanExitVehicle = True
Objectives[27]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[15]AlwaysFight = True
Objectives[27]mission_Actors[15]Seeing_Range = 30
Objectives[27]mission_Actors[15]Hearing_Range = 30
Objectives[27]mission_Actors[15]CombatMovement = Offensive
Objectives[27]mission_Actors[15]weapon = Unarmed
Objectives[27]mission_Actors[15]Variation = Random
Objectives[27]mission_Actors[15]Task = 0
Objectives[27]mission_Actors[15]Task_Guard_Range = 5
Objectives[27]mission_Actors[15]Task_Stay_In_Range = True
Objectives[27]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[15]Task_Scenario = NONE
Objectives[27]mission_Actors[16]Survive_Number = 0
Objectives[27]mission_Actors[16]Failed_Text = 
Objectives[27]mission_Actors[16]Remove_After = 0
Objectives[27]mission_Actors[16]positionX = 685.9847
Objectives[27]mission_Actors[16]positionY = 559.1051
Objectives[27]mission_Actors[16]positionZ = 129.0462
Objectives[27]mission_Actors[16]Heading = 354.9999
Objectives[27]mission_Actors[16]String_Name = a_m_m_hasjew_01
Objectives[27]mission_Actors[16]Relationship_Group = Friend
Objectives[27]mission_Actors[16]AddBlip = True
Objectives[27]mission_Actors[16]ShowCone = False
Objectives[27]mission_Actors[16]Invincible = False
Objectives[27]mission_Actors[16]SetHealth = 100
Objectives[27]mission_Actors[16]DieFromHeadShot = True
Objectives[27]mission_Actors[16]CanExitVehicle = True
Objectives[27]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[16]AlwaysFight = True
Objectives[27]mission_Actors[16]Seeing_Range = 30
Objectives[27]mission_Actors[16]Hearing_Range = 30
Objectives[27]mission_Actors[16]CombatMovement = Offensive
Objectives[27]mission_Actors[16]weapon = Unarmed
Objectives[27]mission_Actors[16]Variation = Random
Objectives[27]mission_Actors[16]Task = 0
Objectives[27]mission_Actors[16]Task_Guard_Range = 5
Objectives[27]mission_Actors[16]Task_Stay_In_Range = True
Objectives[27]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[16]Task_Scenario = NONE
Objectives[27]mission_Actors[17]Survive_Number = 0
Objectives[27]mission_Actors[17]Failed_Text = 
Objectives[27]mission_Actors[17]Remove_After = 0
Objectives[27]mission_Actors[17]positionX = 684.0243
Objectives[27]mission_Actors[17]positionY = 559.5013
Objectives[27]mission_Actors[17]positionZ = 129.0462
Objectives[27]mission_Actors[17]Heading = 354.9999
Objectives[27]mission_Actors[17]String_Name = a_m_m_indian_01
Objectives[27]mission_Actors[17]Relationship_Group = Friend
Objectives[27]mission_Actors[17]AddBlip = True
Objectives[27]mission_Actors[17]ShowCone = False
Objectives[27]mission_Actors[17]Invincible = False
Objectives[27]mission_Actors[17]SetHealth = 100
Objectives[27]mission_Actors[17]DieFromHeadShot = True
Objectives[27]mission_Actors[17]CanExitVehicle = True
Objectives[27]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[17]AlwaysFight = True
Objectives[27]mission_Actors[17]Seeing_Range = 30
Objectives[27]mission_Actors[17]Hearing_Range = 30
Objectives[27]mission_Actors[17]CombatMovement = Offensive
Objectives[27]mission_Actors[17]weapon = Unarmed
Objectives[27]mission_Actors[17]Variation = Random
Objectives[27]mission_Actors[17]Task = 0
Objectives[27]mission_Actors[17]Task_Guard_Range = 5
Objectives[27]mission_Actors[17]Task_Stay_In_Range = True
Objectives[27]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[17]Task_Scenario = NONE
Objectives[27]mission_Actors[18]Survive_Number = 0
Objectives[27]mission_Actors[18]Failed_Text = 
Objectives[27]mission_Actors[18]Remove_After = 0
Objectives[27]mission_Actors[18]positionX = 676.3809
Objectives[27]mission_Actors[18]positionY = 562.0662
Objectives[27]mission_Actors[18]positionZ = 129.0462
Objectives[27]mission_Actors[18]Heading = 354.9999
Objectives[27]mission_Actors[18]String_Name = a_m_m_indian_01
Objectives[27]mission_Actors[18]Relationship_Group = Friend
Objectives[27]mission_Actors[18]AddBlip = True
Objectives[27]mission_Actors[18]ShowCone = False
Objectives[27]mission_Actors[18]Invincible = False
Objectives[27]mission_Actors[18]SetHealth = 100
Objectives[27]mission_Actors[18]DieFromHeadShot = True
Objectives[27]mission_Actors[18]CanExitVehicle = True
Objectives[27]mission_Actors[18]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[18]AlwaysFight = True
Objectives[27]mission_Actors[18]Seeing_Range = 30
Objectives[27]mission_Actors[18]Hearing_Range = 30
Objectives[27]mission_Actors[18]CombatMovement = Offensive
Objectives[27]mission_Actors[18]weapon = Unarmed
Objectives[27]mission_Actors[18]Variation = Random
Objectives[27]mission_Actors[18]Task = 0
Objectives[27]mission_Actors[18]Task_Guard_Range = 5
Objectives[27]mission_Actors[18]Task_Stay_In_Range = True
Objectives[27]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[18]Task_Scenario = NONE
Objectives[27]mission_Actors[19]Survive_Number = 0
Objectives[27]mission_Actors[19]Failed_Text = 
Objectives[27]mission_Actors[19]Remove_After = 0
Objectives[27]mission_Actors[19]positionX = 675.213
Objectives[27]mission_Actors[19]positionY = 566.383
Objectives[27]mission_Actors[19]positionZ = 129.6969
Objectives[27]mission_Actors[19]Heading = 354.9999
Objectives[27]mission_Actors[19]String_Name = a_m_m_ktown_01
Objectives[27]mission_Actors[19]Relationship_Group = Friend
Objectives[27]mission_Actors[19]AddBlip = True
Objectives[27]mission_Actors[19]ShowCone = False
Objectives[27]mission_Actors[19]Invincible = False
Objectives[27]mission_Actors[19]SetHealth = 100
Objectives[27]mission_Actors[19]DieFromHeadShot = True
Objectives[27]mission_Actors[19]CanExitVehicle = True
Objectives[27]mission_Actors[19]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[19]AlwaysFight = True
Objectives[27]mission_Actors[19]Seeing_Range = 30
Objectives[27]mission_Actors[19]Hearing_Range = 30
Objectives[27]mission_Actors[19]CombatMovement = Offensive
Objectives[27]mission_Actors[19]weapon = Unarmed
Objectives[27]mission_Actors[19]Variation = Random
Objectives[27]mission_Actors[19]Task = 0
Objectives[27]mission_Actors[19]Task_Guard_Range = 5
Objectives[27]mission_Actors[19]Task_Stay_In_Range = True
Objectives[27]mission_Actors[19]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[19]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[19]Task_Scenario = NONE
Objectives[27]mission_Actors[20]Survive_Number = 0
Objectives[27]mission_Actors[20]Failed_Text = 
Objectives[27]mission_Actors[20]Remove_After = 0
Objectives[27]mission_Actors[20]positionX = 669.3318
Objectives[27]mission_Actors[20]positionY = 567.5715
Objectives[27]mission_Actors[20]positionZ = 129.0463
Objectives[27]mission_Actors[20]Heading = 354.9999
Objectives[27]mission_Actors[20]String_Name = a_m_m_malibu_01
Objectives[27]mission_Actors[20]Relationship_Group = Friend
Objectives[27]mission_Actors[20]AddBlip = True
Objectives[27]mission_Actors[20]ShowCone = False
Objectives[27]mission_Actors[20]Invincible = False
Objectives[27]mission_Actors[20]SetHealth = 100
Objectives[27]mission_Actors[20]DieFromHeadShot = True
Objectives[27]mission_Actors[20]CanExitVehicle = True
Objectives[27]mission_Actors[20]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[20]AlwaysFight = True
Objectives[27]mission_Actors[20]Seeing_Range = 30
Objectives[27]mission_Actors[20]Hearing_Range = 30
Objectives[27]mission_Actors[20]CombatMovement = Offensive
Objectives[27]mission_Actors[20]weapon = Unarmed
Objectives[27]mission_Actors[20]Variation = Random
Objectives[27]mission_Actors[20]Task = 0
Objectives[27]mission_Actors[20]Task_Guard_Range = 5
Objectives[27]mission_Actors[20]Task_Stay_In_Range = True
Objectives[27]mission_Actors[20]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[20]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[20]Task_Scenario = NONE
Objectives[27]mission_Actors[21]Survive_Number = 0
Objectives[27]mission_Actors[21]Failed_Text = 
Objectives[27]mission_Actors[21]Remove_After = 0
Objectives[27]mission_Actors[21]positionX = 666.4016
Objectives[27]mission_Actors[21]positionY = 573.2647
Objectives[27]mission_Actors[21]positionZ = 129.0468
Objectives[27]mission_Actors[21]Heading = 354.9999
Objectives[27]mission_Actors[21]String_Name = a_m_m_mexcntry_01
Objectives[27]mission_Actors[21]Relationship_Group = Friend
Objectives[27]mission_Actors[21]AddBlip = True
Objectives[27]mission_Actors[21]ShowCone = False
Objectives[27]mission_Actors[21]Invincible = False
Objectives[27]mission_Actors[21]SetHealth = 100
Objectives[27]mission_Actors[21]DieFromHeadShot = True
Objectives[27]mission_Actors[21]CanExitVehicle = True
Objectives[27]mission_Actors[21]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[21]AlwaysFight = True
Objectives[27]mission_Actors[21]Seeing_Range = 30
Objectives[27]mission_Actors[21]Hearing_Range = 30
Objectives[27]mission_Actors[21]CombatMovement = Offensive
Objectives[27]mission_Actors[21]weapon = Unarmed
Objectives[27]mission_Actors[21]Variation = Random
Objectives[27]mission_Actors[21]Task = 0
Objectives[27]mission_Actors[21]Task_Guard_Range = 5
Objectives[27]mission_Actors[21]Task_Stay_In_Range = True
Objectives[27]mission_Actors[21]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[21]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[21]Task_Scenario = NONE
Objectives[27]mission_Actors[22]Survive_Number = 0
Objectives[27]mission_Actors[22]Failed_Text = 
Objectives[27]mission_Actors[22]Remove_After = 0
Objectives[27]mission_Actors[22]positionX = 676.1827
Objectives[27]mission_Actors[22]positionY = 561.0865
Objectives[27]mission_Actors[22]positionZ = 129.0462
Objectives[27]mission_Actors[22]Heading = 355.1902
Objectives[27]mission_Actors[22]String_Name = a_f_m_bevhills_01
Objectives[27]mission_Actors[22]Relationship_Group = Friend
Objectives[27]mission_Actors[22]AddBlip = True
Objectives[27]mission_Actors[22]ShowCone = False
Objectives[27]mission_Actors[22]Invincible = False
Objectives[27]mission_Actors[22]SetHealth = 100
Objectives[27]mission_Actors[22]DieFromHeadShot = True
Objectives[27]mission_Actors[22]CanExitVehicle = True
Objectives[27]mission_Actors[22]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[22]AlwaysFight = True
Objectives[27]mission_Actors[22]Seeing_Range = 30
Objectives[27]mission_Actors[22]Hearing_Range = 30
Objectives[27]mission_Actors[22]CombatMovement = Offensive
Objectives[27]mission_Actors[22]weapon = Unarmed
Objectives[27]mission_Actors[22]Variation = Random
Objectives[27]mission_Actors[22]Task = 0
Objectives[27]mission_Actors[22]Task_Guard_Range = 5
Objectives[27]mission_Actors[22]Task_Stay_In_Range = True
Objectives[27]mission_Actors[22]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[22]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[22]Task_Scenario = NONE
Objectives[27]mission_Actors[23]Survive_Number = 0
Objectives[27]mission_Actors[23]Failed_Text = 
Objectives[27]mission_Actors[23]Remove_After = 0
Objectives[27]mission_Actors[23]positionX = 668.7374
Objectives[27]mission_Actors[23]positionY = 564.631
Objectives[27]mission_Actors[23]positionZ = 129.0462
Objectives[27]mission_Actors[23]Heading = 354.9999
Objectives[27]mission_Actors[23]String_Name = ig_jimmyboston_02
Objectives[27]mission_Actors[23]Relationship_Group = Friend
Objectives[27]mission_Actors[23]AddBlip = True
Objectives[27]mission_Actors[23]ShowCone = False
Objectives[27]mission_Actors[23]Invincible = False
Objectives[27]mission_Actors[23]SetHealth = 100
Objectives[27]mission_Actors[23]DieFromHeadShot = True
Objectives[27]mission_Actors[23]CanExitVehicle = True
Objectives[27]mission_Actors[23]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[23]AlwaysFight = True
Objectives[27]mission_Actors[23]Seeing_Range = 30
Objectives[27]mission_Actors[23]Hearing_Range = 30
Objectives[27]mission_Actors[23]CombatMovement = Offensive
Objectives[27]mission_Actors[23]weapon = Unarmed
Objectives[27]mission_Actors[23]Variation = Random
Objectives[27]mission_Actors[23]Task = 0
Objectives[27]mission_Actors[23]Task_Guard_Range = 5
Objectives[27]mission_Actors[23]Task_Stay_In_Range = True
Objectives[27]mission_Actors[23]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[23]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[23]Task_Scenario = NONE
Objectives[27]mission_Actors[24]Survive_Number = 0
Objectives[27]mission_Actors[24]Failed_Text = 
Objectives[27]mission_Actors[24]Remove_After = 0
Objectives[27]mission_Actors[24]positionX = 663.4506
Objectives[27]mission_Actors[24]positionY = 568.7601
Objectives[27]mission_Actors[24]positionZ = 129.0466
Objectives[27]mission_Actors[24]Heading = 354.9999
Objectives[27]mission_Actors[24]String_Name = s_m_m_ammucountry
Objectives[27]mission_Actors[24]Relationship_Group = Friend
Objectives[27]mission_Actors[24]AddBlip = True
Objectives[27]mission_Actors[24]ShowCone = False
Objectives[27]mission_Actors[24]Invincible = False
Objectives[27]mission_Actors[24]SetHealth = 100
Objectives[27]mission_Actors[24]DieFromHeadShot = True
Objectives[27]mission_Actors[24]CanExitVehicle = True
Objectives[27]mission_Actors[24]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[24]AlwaysFight = True
Objectives[27]mission_Actors[24]Seeing_Range = 30
Objectives[27]mission_Actors[24]Hearing_Range = 30
Objectives[27]mission_Actors[24]CombatMovement = Offensive
Objectives[27]mission_Actors[24]weapon = Unarmed
Objectives[27]mission_Actors[24]Variation = Random
Objectives[27]mission_Actors[24]Task = 0
Objectives[27]mission_Actors[24]Task_Guard_Range = 5
Objectives[27]mission_Actors[24]Task_Stay_In_Range = True
Objectives[27]mission_Actors[24]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[24]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[24]Task_Scenario = NONE
Objectives[27]mission_Actors[25]Survive_Number = 0
Objectives[27]mission_Actors[25]Failed_Text = 
Objectives[27]mission_Actors[25]Remove_After = 0
Objectives[27]mission_Actors[25]positionX = 673.2526
Objectives[27]mission_Actors[25]positionY = 566.7797
Objectives[27]mission_Actors[25]positionZ = 129.0462
Objectives[27]mission_Actors[25]Heading = 355.1902
Objectives[27]mission_Actors[25]String_Name = s_f_m_fembarber
Objectives[27]mission_Actors[25]Relationship_Group = Friend
Objectives[27]mission_Actors[25]AddBlip = True
Objectives[27]mission_Actors[25]ShowCone = False
Objectives[27]mission_Actors[25]Invincible = False
Objectives[27]mission_Actors[25]SetHealth = 100
Objectives[27]mission_Actors[25]DieFromHeadShot = True
Objectives[27]mission_Actors[25]CanExitVehicle = True
Objectives[27]mission_Actors[25]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[25]AlwaysFight = True
Objectives[27]mission_Actors[25]Seeing_Range = 30
Objectives[27]mission_Actors[25]Hearing_Range = 30
Objectives[27]mission_Actors[25]CombatMovement = Offensive
Objectives[27]mission_Actors[25]weapon = Unarmed
Objectives[27]mission_Actors[25]Variation = Random
Objectives[27]mission_Actors[25]Task = 0
Objectives[27]mission_Actors[25]Task_Guard_Range = 5
Objectives[27]mission_Actors[25]Task_Stay_In_Range = True
Objectives[27]mission_Actors[25]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[25]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[25]Task_Scenario = NONE
Objectives[27]mission_Actors[26]Survive_Number = 0
Objectives[27]mission_Actors[26]Failed_Text = 
Objectives[27]mission_Actors[26]Remove_After = 0
Objectives[27]mission_Actors[26]positionX = 683.6281
Objectives[27]mission_Actors[26]positionY = 557.541
Objectives[27]mission_Actors[26]positionZ = 129.0462
Objectives[27]mission_Actors[26]Heading = 354.9999
Objectives[27]mission_Actors[26]String_Name = u_m_m_aldinapoli
Objectives[27]mission_Actors[26]Relationship_Group = Friend
Objectives[27]mission_Actors[26]AddBlip = True
Objectives[27]mission_Actors[26]ShowCone = False
Objectives[27]mission_Actors[26]Invincible = False
Objectives[27]mission_Actors[26]SetHealth = 100
Objectives[27]mission_Actors[26]DieFromHeadShot = True
Objectives[27]mission_Actors[26]CanExitVehicle = True
Objectives[27]mission_Actors[26]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[26]AlwaysFight = True
Objectives[27]mission_Actors[26]Seeing_Range = 30
Objectives[27]mission_Actors[26]Hearing_Range = 30
Objectives[27]mission_Actors[26]CombatMovement = Offensive
Objectives[27]mission_Actors[26]weapon = Unarmed
Objectives[27]mission_Actors[26]Variation = Random
Objectives[27]mission_Actors[26]Task = 0
Objectives[27]mission_Actors[26]Task_Guard_Range = 5
Objectives[27]mission_Actors[26]Task_Stay_In_Range = True
Objectives[27]mission_Actors[26]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[26]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[26]Task_Scenario = NONE
Objectives[27]mission_Actors[27]Survive_Number = 0
Objectives[27]mission_Actors[27]Failed_Text = 
Objectives[27]mission_Actors[27]Remove_After = 0
Objectives[27]mission_Actors[27]positionX = 693.8262
Objectives[27]mission_Actors[27]positionY = 557.2447
Objectives[27]mission_Actors[27]positionZ = 129.0458
Objectives[27]mission_Actors[27]Heading = 355.0002
Objectives[27]mission_Actors[27]String_Name = u_f_m_corpse_01
Objectives[27]mission_Actors[27]Relationship_Group = Friend
Objectives[27]mission_Actors[27]AddBlip = True
Objectives[27]mission_Actors[27]ShowCone = False
Objectives[27]mission_Actors[27]Invincible = False
Objectives[27]mission_Actors[27]SetHealth = 100
Objectives[27]mission_Actors[27]DieFromHeadShot = True
Objectives[27]mission_Actors[27]CanExitVehicle = True
Objectives[27]mission_Actors[27]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[27]AlwaysFight = True
Objectives[27]mission_Actors[27]Seeing_Range = 30
Objectives[27]mission_Actors[27]Hearing_Range = 30
Objectives[27]mission_Actors[27]CombatMovement = Offensive
Objectives[27]mission_Actors[27]weapon = Unarmed
Objectives[27]mission_Actors[27]Variation = Random
Objectives[27]mission_Actors[27]Task = 0
Objectives[27]mission_Actors[27]Task_Guard_Range = 5
Objectives[27]mission_Actors[27]Task_Stay_In_Range = True
Objectives[27]mission_Actors[27]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[27]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[27]Task_Scenario = NONE
Objectives[27]mission_Actors[28]Survive_Number = 0
Objectives[27]mission_Actors[28]Failed_Text = 
Objectives[27]mission_Actors[28]Remove_After = 0
Objectives[27]mission_Actors[28]positionX = 698.3414
Objectives[27]mission_Actors[28]positionY = 559.6685
Objectives[27]mission_Actors[28]positionZ = 128.6784
Objectives[27]mission_Actors[28]Heading = 354.9999
Objectives[27]mission_Actors[28]String_Name = a_c_boar
Objectives[27]mission_Actors[28]Relationship_Group = Friend
Objectives[27]mission_Actors[28]AddBlip = True
Objectives[27]mission_Actors[28]ShowCone = False
Objectives[27]mission_Actors[28]Invincible = False
Objectives[27]mission_Actors[28]SetHealth = 100
Objectives[27]mission_Actors[28]DieFromHeadShot = True
Objectives[27]mission_Actors[28]CanExitVehicle = True
Objectives[27]mission_Actors[28]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[28]AlwaysFight = True
Objectives[27]mission_Actors[28]Seeing_Range = 30
Objectives[27]mission_Actors[28]Hearing_Range = 30
Objectives[27]mission_Actors[28]CombatMovement = Offensive
Objectives[27]mission_Actors[28]weapon = 861723357
Objectives[27]mission_Actors[28]Variation = Random
Objectives[27]mission_Actors[28]Task = 0
Objectives[27]mission_Actors[28]Task_Guard_Range = 5
Objectives[27]mission_Actors[28]Task_Stay_In_Range = True
Objectives[27]mission_Actors[28]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[28]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[28]Task_Scenario = NONE
Objectives[27]mission_Vehicles = 0
Objectives[27]Mission_Needed_Vehicles = 0
Objectives[27]mission_PropsCount = 0
Objectives[27]mission_Pickup_Props_Count = 0
Objectives[27]ObjectiveMessages = 0

Objectives[28]Text = Find and ~r~kill him
Objectives[28]Text2 = 
Objectives[28]Type = Kill_Actors
Objectives[28]positionX = 951.0759
Objectives[28]positionY = -2520.631
Objectives[28]positionZ = 47.2966
Objectives[28]KillAll1 = True
Objectives[28]KillAll2 = False
Objectives[28]Kill_Actors_Add_Blips = False
Objectives[28]Kill_Actors_Add_Markers = True
Objectives[28]DropPickups = False
Objectives[28]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[28]mission_ActorsCount = 0
Objectives[28]mission_Vehicles = 0
Objectives[28]Mission_Needed_Vehicles = 0
Objectives[28]mission_PropsCount = 0
Objectives[28]mission_Pickup_Props_Count = 0
Objectives[28]ObjectiveMessages = 0

Objectives[29]Type = Teleport_Objective
Objectives[29]Text = 
Objectives[29]positionX = 689.6061
Objectives[29]positionY = 587.5535
Objectives[29]positionZ = 129.8609
Objectives[29]ObjectiveRotation = 2860
Objectives[29]mission_ActorsCount = 0
Objectives[29]mission_Vehicles = 0
Objectives[29]Mission_Needed_Vehicles = 0
Objectives[29]mission_PropsCount = 0
Objectives[29]mission_Pickup_Props_Count = 0
Objectives[29]ObjectiveMessages = 0

Objectives[30]Type = Set_Player_Actor_Objective
Objectives[30]Text = 
Objectives[30]positionX = 687.8691
Objectives[30]positionY = 585.2942
Objectives[30]positionZ = 129.4614
Objectives[30]SetPlayerActor_Use_Player = True
Objectives[30]SetPlayerActor_Player_Controllable = True
Objectives[30]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[30]SetPlayerActor_Use_Actor = False
Objectives[30]SetPlayerActor_RelationshipGroup_Change = False
Objectives[30]SetPlayerActor_RelationshipGroup = Neutral
Objectives[30]SetPlayerActor_Invincible_Change = False
Objectives[30]SetPlayerActor_Invincible = False
Objectives[30]SetPlayerActor_NewTask = True
Objectives[30]Int_Task = 99
Objectives[30]Task_Repeat = False
Objectives[30]Task_Timeout = False
Objectives[30]Task_Guard_Range = 10
Objectives[30]Task_Stay_In_Range = True
Objectives[30]Task_Wander_Range = 10
Objectives[30]Task_Scenario = NONE
Objectives[30]Task_TalkingAnimation = mic_chatter
Objectives[30]Task_Time = 1
Objectives[30]TaskListCount = 1
Objectives[30]Task_List[0]Type = WalkTo
Objectives[30]Task_List[0]DestinationX = 682.8458
Objectives[30]Task_List[0]DestinationY = 568.9663
Objectives[30]Task_List[0]DestinationZ = 129.9614
Objectives[30]Task_List[0]Rotation = 3045
Objectives[30]Task_List[0]Speed = 1
Objectives[30]Task_List[0]GoStraitToCoord = False
Objectives[30]mission_ActorsCount = 0
Objectives[30]mission_Vehicles = 0
Objectives[30]Mission_Needed_Vehicles = 0
Objectives[30]mission_PropsCount = 0
Objectives[30]mission_Pickup_Props_Count = 0
Objectives[30]ObjectiveMessages = 0

Objectives[31]Text = 
Objectives[31]Text2 = 
Objectives[31]Text3 = 
Objectives[31]Failed_Text = 
Objectives[31]Type = Checkpoint
Objectives[31]Checkpoint_Type = 45
Objectives[31]Reserved = 1
Objectives[31]ColorR = 255
Objectives[31]ColorG = 255
Objectives[31]ColorB = 0
Objectives[31]ColorA = 255
Objectives[31]IconColorR = 255
Objectives[31]IconColorG = 255
Objectives[31]IconColorB = 0
Objectives[31]IconColorA = 255
Objectives[31]positionX = 681.803
Objectives[31]positionY = 569.8769
Objectives[31]positionZ = 129.4614
Objectives[31]Heading = 2875
Objectives[31]Diameter = 1
Objectives[31]minimum_hight = 1
Objectives[31]maximum_hight = 10
Objectives[31]TriggerDistance = 7.5
Objectives[31]PlaySound = True
Objectives[31]LoseWanted = False
Objectives[31]Stop_Vehicle = False
Objectives[31]DeliverVehicleOnly = False
Objectives[31]DeliverTrailor = False
Objectives[31]DeliverTowTruck = False
Objectives[31]DeliverVehicleCargobob = False
Objectives[31]DeliverPropCargobob = False
Objectives[31]mission_ActorsCount = 0
Objectives[31]mission_Vehicles = 0
Objectives[31]Mission_Needed_Vehicles = 0
Objectives[31]mission_PropsCount = 0
Objectives[31]mission_Pickup_Props_Count = 0
Objectives[31]ObjectiveMessages = 0

